This package is based on libuvc (Android) and Media Foundation (Windows).
It provides UVC camera access on Android and Windows — live preview on a
Flutter Texture, frame access from Dart, camera controls, and stream
diagnostics.
- Android(arm64-v8a, x86_64, armeabi-v7a)
- Windows(x64)
- Dart SDK:
>=3.8.1 <4.0.0 - Android minSdk:
24
flutter pub add flutter_ffi_uvc- Call
uvcCamera.ensureCameraPermission()if your app requires theCAMERApermission (always returns true on Windows — there is no runtime dialog). - Call
uvcCamera.listUsbDevices()to discover attached UVC cameras. - Call
uvcCamera.openUsbDevice(deviceId)to open the device (on Android this also requests USB permission; on Windows it opens directly). - Read
uvcCamera.supportedModes(). - Pick a mode and call
await uvcCamera.startPreview(mode)— starts the stream and verifies frame delivery. - On success, attach a Flutter
TextureviaattachPreviewTexturefor live preview. - Use
copyLatestFrame()when you need frame bytes in Dart, such as for capture or inspection. - Call
uvcCamera.stopPreview()when preview is no longer needed. - When finished, call
uvcCamera.closeUsbDevice().
This plugin is designed around a single, shared global uvcCamera instance. It supports one connected camera at a time:
import 'package:flutter_ffi_uvc/flutter_ffi_uvc.dart';
class UvcPreviewPage extends StatefulWidget {
UvcPreviewPage({
super.key,
UvcCamera? camera,
}) : camera = camera ?? uvcCamera;
final UvcCamera camera;
}// List attached UVC cameras
final List<UvcUsbDevice> devices = await uvcCamera.listUsbDevices();
// Open a device — on Android this requests USB permission if not already granted
final int result = await uvcCamera.openUsbDevice(devices.first.deviceId);
if (result != 0) {
print('Open failed: ${uvcCamera.lastError}');
}On Android, openUsbDevice goes through the Android USB layer to acquire
permission and a file descriptor, then passes it to libusb to open the session.
On Windows it resolves the id to the camera's Media Foundation source and opens
it directly — no permission flow. In both cases it throws a
PlatformException if the platform layer fails, and returns a non-zero code if
the native session fails to initialize.
If another device is already open, openUsbDevice safely tears down the current
session first (stopping any running preview and closing the previous device), so
switching between cameras is just another openUsbDevice call — no manual
closeUsbDevice needed in between.
To close and release the USB connection:
await uvcCamera.closeUsbDevice();deviceEvents reports when a UVC-capable device is plugged in or unplugged:
StreamSubscription<UvcDeviceEvent>? _deviceEventSub;
_deviceEventSub = uvcCamera.deviceEvents.listen((UvcDeviceEvent event) {
if (event.type == UvcDeviceEventType.detached) {
// If this was the opened device, the native session lost its transport.
uvcCamera.stopPreview();
uvcCamera.closeUsbDevice();
} else {
// A camera was plugged in — refresh the device list, offer to open it, …
}
});This is a broadcast stream; the underlying platform listener (an Android broadcast receiver / Windows device notifications) is only registered while at least one listener is subscribed. Cancel the subscription on dispose.
If your app manages USB access independently on Android, pass the file descriptor directly to skip the Android layer:
// fd: int from UsbDeviceConnection.fileDescriptor
uvcCamera.openFd(fd);openFd/closeFd throw UnsupportedError on Windows — there is no file
descriptor concept there; use openUsbDevice/closeUsbDevice instead.
Create a texture, start preview, then attach the texture once the stream is confirmed running:
final int textureId = await uvcCamera.createPreviewTexture();
// stableFrames (default): verifies both frame delivery and frame validity.
// sequenceOnly: verifies frame delivery only — frame validity is not checked.
final UvcPreviewStartResult result = await uvcCamera.startPreview(
mode,
policy: UvcPreviewPolicy.stableFrames,
);
if (result.success) {
await uvcCamera.attachPreviewTexture(
textureId,
width: mode.width,
height: mode.height,
);
}Display it with Flutter's Texture widget:
AspectRatio(
aspectRatio: mode.width / mode.height,
child: Texture(textureId: textureId),
)On teardown:
uvcCamera.stopPreview();
await uvcCamera.disposePreviewTexture(textureId);Descriptor-reported modes are candidates, not guaranteed-safe defaults — a mode
may negotiate but never deliver decodable frames. startPreviewAuto() encodes
the recommended fallback loop: it tries candidate modes in order and keeps the
first one that streams and verifies successfully.
final UvcAutoPreviewResult result = await uvcCamera.startPreviewAuto();
if (result.success) {
final UvcCameraMode mode = result.mode!; // now streaming in this mode
await uvcCamera.attachPreviewTexture(
textureId,
width: mode.width,
height: mode.height,
);
} else {
// Inspect per-mode failures:
for (final UvcPreviewStartResult attempt in result.attempts) {
print('${attempt.mode.label}: ${attempt.lastError}');
}
}By default candidates come from supportedModes() ordered MJPEG-first
(compressed modes are far less likely to exceed USB bandwidth), then by
resolution and frame rate according to preference, capped at
maxCandidates (default 8):
UvcAutoPreviewPreference.reliability(default) — smaller resolutions first; attaches fastest and is least likely to hit bandwidth limits.UvcAutoPreviewPreference.quality— larger resolutions first; picks the best-looking mode that actually streams.
On Windows, supportedModes() lists every format × resolution × fps
combination the camera advertises (H264 native types excluded), so the
candidate pool is larger than on Android.
final UvcAutoPreviewResult result = await uvcCamera.startPreviewAuto(
preference: UvcAutoPreviewPreference.quality,
);Pass candidates to control the order yourself; preference is then ignored.
Rotation and flip are applied to the Flutter Texture output only.
// Absolute: set rotation and flip in one call
uvcCamera.setPreviewTransform(
const UvcPreviewTransform(rotation: 90, flipHorizontal: true),
);
// Incremental helpers
uvcCamera.rotatePreviewClockwise(); // +90° each call
uvcCamera.rotatePreviewCounterClockwise(); // -90° each call
uvcCamera.togglePreviewFlipHorizontal(); // mirror left-right
uvcCamera.togglePreviewFlipVertical(); // mirror top-bottom
// Read current state
final UvcPreviewTransform t = uvcCamera.previewTransform;rotation accepts 0, 90, 180, or 270 (clockwise degrees). Values
outside this set are normalised to 0 by the native layer.
For 90° and 270° rotations the output dimensions are swapped. Use
applyToSize() to get the correct dimensions for the AspectRatio widget:
final (int w, int h) = uvcCamera.previewTransform.applyToSize(mode.width, mode.height);
AspectRatio(
aspectRatio: w / h,
child: Texture(textureId: textureId),
)To get frame bytes in Dart — call copyLatestFrame() while preview is running:
final UvcPreviewFrame? frame = uvcCamera.copyLatestFrame();
if (frame != null) {
// frame.rgbaBytes: RGBA pixel data (width * height * 4 bytes)
// frame.width, frame.height: frame dimensions
}To capture with the current preview transform applied:
final UvcPreviewFrame? frame = uvcCamera.copyLatestFrameTransformed(
uvcCamera.previewTransform,
);frame.width and frame.height reflect the post-transform dimensions.
supportedControls() returns the UvcCameraControl list exposed by the
currently opened device, including min/max/default/current values and a
UvcControlKind (integer, boolean, or enum-like) describing how the value
behaves. getControl(...) and setControl(...) use typed UvcControlId
values instead of raw integer IDs.
For device debugging, debugBmControls() returns the UvcBmControlInfo list
advertised by descriptor bmControls without GET_CUR probing. This is useful
when a device reports a control bit but rejects or mishandles GET_CUR.
(Android only — the Windows backend has no raw descriptor access and returns
an empty list.)
Control labels are for display only. Use UvcControlId to identify controls in code:
final int? autoFocus = uvcCamera.getControl(UvcControlId.focusAuto);
await Future<void>.delayed(const Duration(milliseconds: 100));
uvcCamera.setControl(UvcControlId.focusAuto, autoFocus == 0 ? 1 : 0);Compound UVC controls are exposed as typed APIs instead of a single integer:
final UvcPanTiltAbsoluteControl? panTilt =
uvcCamera.getPanTiltAbsoluteControl();
if (panTilt != null) {
uvcCamera.setPanTiltAbsoluteControl(
UvcPanTiltAbsoluteControl(
pan: panTilt.pan + 10,
tilt: panTilt.tilt,
),
);
}uvcCamera.isPreviewing returns true while the native stream callback is
active — that is, after a successful startPreview() and before stopPreview()
or device close. Use it to guard UI state or skip work when preview is not
running.
When the native pipeline is still processing a frame, incoming frames are
dropped rather than queued — the preview always shows the latest frame.
Drops are visible in getStreamStats().
Use getStreamStats() to read a UvcStreamStats snapshot of cumulative
native stats for the current preview session, including input/delivered FPS,
decode failures, dropped frames, inter-frame gap timing, and first-frame
latency.
Stats reset when a new startPreview() session begins.
Frame pipeline errors — decode failures, undersized frames, buffer allocation
failures — are delivered proactively via streamErrors rather than being
silently stored in lastError.
Subscribe once when the widget is initialised and cancel on dispose:
StreamSubscription<UvcStreamError>? _streamErrorSub;
@override
void initState() {
super.initState();
_streamErrorSub = uvcCamera.streamErrors.listen((UvcStreamError error) {
// handle error, e.g. show a SnackBar
print(error.message);
});
}
@override
void dispose() {
_streamErrorSub?.cancel();
super.dispose();
}streamErrors is a broadcast stream, so multiple subscribers are allowed.
Some devices keep the stream "running" while silently delivering no frames. Enable the watchdog to detect this and optionally recover:
uvcCamera.enableStallDetection(
const UvcStallDetectionConfig(
stallTimeout: Duration(seconds: 2),
autoRestart: true,
maxRestartAttempts: 3,
),
);
uvcCamera.stallEvents.listen((UvcStallEvent event) {
switch (event.type) {
case UvcStallEventType.stalled:
// No frames for `event.silence` while previewing.
break;
case UvcStallEventType.restartSucceeded:
// Preview is running again (attempt `event.restartAttempt`).
break;
case UvcStallEventType.restartFailed:
// `event.restartResult` holds the failed verification details.
break;
}
});A stall is declared when the delivered frame sequence stops advancing for
stallTimeout while isPreviewing is true, and is reported once per stall
episode. With autoRestart, the preview is stopped and restarted with the
parameters of the most recent startPreview call; the attempt counter resets
once frames flow again. Detection stays enabled across preview sessions until
disableStallDetection().
APIs that return raw int codes pass through libuvc uvc_error_t values
(the Windows backend maps its failures into the same code space).
UvcErrorCode gives them names, and UvcException is available for
throw-style handling in app code:
final UvcPreviewStartResult result = await uvcCamera.startPreview(mode);
if (!result.success) {
if (result.errorCode == UvcErrorCode.noDevice) {
// Device disconnected or never opened.
}
// Or wrap it:
throw UvcException.fromNativeCode(
result.nativeErrorCode,
message: result.lastError ?? '',
);
}UvcPreviewStartResult.nativeErrorCode is non-zero only when stream startup
itself failed; verification failures keep it at 0 — inspect lastError and
the frame counters instead.
You can change the log level for the underlying native layer at runtime:
uvcCamera.setLogLevel(UvcLogLevel.warn);Available levels are:
UvcLogLevel.errorUvcLogLevel.warnUvcLogLevel.infoUvcLogLevel.debugUvcLogLevel.trace
If you do not call uvcCamera.setLogLevel(...), the package defaults to UvcLogLevel.info.
Native logs are emitted on Android (logcat); the Windows backend reports
problems through streamErrors and lastError instead of log output.
A demo app lives in the example/ directory at the root of this
repository.
For upcoming work areas and current planning direction, see ROADMAP.md.
This package is licensed under the BSD 3-Clause License. Bundled third-party components keep their own licenses.
See THIRD_PARTY_NOTICES.md for bundled dependency
license notices, including libuvc, libusb, and libjpeg-turbo

