feat(cantina): integrate M3 runtime vertical slice#19
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July 20, 2026 10:41
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Summary
SEED CANTINADevPanel fixture plus production gameplay evidence at an exact 480x854 viewportDesign boundary
This is the approved Cantina-first M3 vertical slice. It keeps runtime ownership in the existing colony/interior, first-person renderer, and
Game.tsxpersistence seams. No new persistent fields or save migration were required.Verification
Fresh final verification at
303c7d144f705df168628f8232f0656c6a6ca5b4:npx tsc --noEmit: passyarn colony:test: 301/301yarn engine:test: 309/309yarn sprites:test: 8/8yarn build: pass; static pages 6/6, export 3/3NEXT_PUBLIC_DEVTOOLS=1 yarn build: pass; static pages 6/6, export 3/3Production playtest
At exact 480x854 CSS pixels in Chrome 150 (DPR 1):
commissioned Cantina through the real colony menu for 200 metal
completed three mission-cycle result flows until operational
descended, entered the real exterior door, and exited normally
verified all three scheduled roles, portraits, four props, reviewed environment art, stable repeat-entry rumor, and visual-only terminal
verified House Pour
5 -> 0with greenHOUSE POUR SERVED, then0 -> 0with redPURCHASE UNAVAILABLE; no item, buff, or quest was createdconsole errors, page errors, and warnings: 0
Playtest receipt
480x854 gameplay screenshot
Explicit non-goals
Marketplace, Town Hall, bulletin-board quests, Atlas-to-colony routing, colony-tier promotion, district growth, political systems, and broader M3 hub asset registration remain outside this slice.
This PR remains draft until the full main-base workflow is green. Do not merge without fresh user approval.