art(hubs): produce M3 hub asset bundles#18
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colorpulse6
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July 19, 2026 09:03
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Summary
Every manifest entry in this PR is exactly PRODUCTION-REVIEWED — NOT REGISTERED — NOT INTEGRATED. No gameplay screenshot is included because the current runtime has no consumer for these assets; the later Cantina integration slice owns the 480×854 gameplay proof.
Independent review caught a mirrored-repetition defect in the initial Town Hall environment set. All four environment sources were regenerated with non-palindromic continuity, the evidence was rebuilt, and the follow-up review approved the replacement bundle.
Verification
npx tsc --noEmit: passyarn colony:test: 284/284 passyarn engine:test: 282/282 passyarn sprites:test: 7/7 passyarn build: pass; 6/6 static pages generated, 3/3 routes exportedNEXT_PUBLIC_DEVTOOLS=1 yarn build: pass; 6/6 static pages generated, 3/3 routes exportedIntegration boundary
The next artifact is an M3 Cantina code design/plan covering interior asset fields, layout, NPC placement and schedules, interaction, DevPanel fixture, normal player access, Atlas/bulletin-board boundaries, runtime registration, and the first true gameplay screenshot.
Stack
This draft targets
agent/m3-asset-production-flowbecause the docs/manifest foundation is still open in draft PR #17. Once #17 lands, this branch can be retargeted tomain.