docs(assets): record second shooter enemy tranche quality gate#14
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July 16, 2026 06:57
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Summary
This is the quality-controlled second M2 shooter-enemy tranche for Cloaker, Scout, Wraith, and Echo.
All generated candidates were rejected by their visual or live-consumer gates, so zero production sprites are replaced. The PR records the audit, exact-size/live baseline evidence, complete generation provenance, rejection decisions, and the final eight-enemy production silhouette comparison.
Frequency audit
Counts are explicit authored campaign plus planet spawns; conditional boss additions are excluded.
These are the next four highest-frequency authored enemies after Swarm, Bomber, Gunner, and Drone.
Role-read and runtime contracts
Because every candidate was rejected, each output remains byte-identical to the original at the dimensions and bounds above.
Decisions
No misleading candidate
after-*or matched acceptance sheets are included because no replacement was accepted.Live verification
Verification
Run sequentially from
game/:npx tsc --noEmit— passyarn colony:test— 268/268yarn engine:test— 66/66yarn sprites:test— 4/4yarn build— static export passNEXT_PUBLIC_DEVTOOLS=1 yarn build— DevPanel static export passgit diff --check origin/main...HEAD— cleanRestricted-sandbox IPC/font-fetch failures passed when the identical commands were rerun with the required local IPC/network permissions; no source or configuration changes were made.
Evidence and provenance
Scope guarantee
No TypeScript, registrations, renderer defaults, atlas scripts, gameplay behavior, stats, spawning, visibility timing, collisions, hitboxes, balance, saves, bosses, first-person billboards, backgrounds, hubs, lockfiles, package metadata, or production sprite files changed.
Do not merge: visual/provenance approval pending.