feat(assets): refresh first shooter enemy tranche#12
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July 15, 2026 05:40
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Summary
Begins M2 "The Look" with a quality-controlled first shooter-enemy tranche. The four most frequent authored enemies now have distinct, readable silhouettes while retaining every existing sprite and gameplay contract.
The frequency audit counted explicit spawns across
ALL_LEVELSandPLANET_LEVELS: Swarm 587, Bomber 498, Gunner 464, and Drone 450. Cloaker is next at 403.Replacements
All four retain their existing paths, registrations, single-frame layout, canvas draw boxes, entity hitboxes, stats, spawning, collision, class tints, and balance.
Quality evidence
docs/assets/prompts/shooter/01-m2-first-tranche.md.docs/assets/reviews/m2-shooter-enemies/actual-size/contains before/after dark- and bright-field comparisons derived from the exact gameplay draw sizes.Rejected candidates stayed outside the production tree:
Verification
Run from
game/on the final game subtree:npx tsc --noEmit- passyarn colony:test- 268/268yarn engine:test- 66/66yarn sprites:test- 4/4yarn build- static export passNEXT_PUBLIC_DEVTOOLS=1 yarn build- static export passgit diff --check origin/main...HEAD- passThe branch was rebased onto current
origin/mainafter the living-galaxy vision docs merged. The rebase changed only upstream documentation; the verifiedgame/subtree hash remainedbcb0f36cdbea11a31531a37bdb5a2e33201ea319.Scope
No bosses, first-person billboards, backgrounds, hubs, source code, renderer defaults, registrations, atlas scripts, stats, saves, or balance were changed.