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Stubborn defense

I started working on this game as a side project. The whole game design is an answer to the question: how can I turn chess into a tower defense game?

I treat it as a prototype and as a game design learning project. My only ambitions for this game is to get it to a somewhat playable/fun experience. Once the current TODOs are done I will publish it on itch.io or similar platform as a 0.1.0 version. That said, anyone is free to download and execute the game in its current state.

Current TODOs

  • Change ratio back to landscape.
  • Improve UI.
  • Make some UX adjustments (selectable tiles when a piece is selected, etc.)
  • Adjust the mechanics.

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