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2 changes: 1 addition & 1 deletion versions/3.7/zh/getting-started/first-game/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,7 @@ export class PlayerController extends Component {

#### 监听输入

在游戏中,我们需要通过监听计算机的输入(鼠标、键盘或者手柄等)来操作角色,在 Cocos Crateor 中,您可以通过监听 `input` 的事件来完成:
在游戏中,我们需要通过监听计算机的输入(鼠标、键盘或者手柄等)来操作角色,在 Cocos Creator 中,您可以通过监听 `input` 的事件来完成:

```ts
input.on(Input.EventType.MOUSE_UP, this.onMouseUp, this);
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2 changes: 1 addition & 1 deletion versions/3.8/zh/getting-started/first-game/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,7 @@ export class PlayerController extends Component {

#### 监听输入

在游戏中,我们需要通过监听计算机的输入(鼠标、键盘或者手柄等)来操作角色,在 Cocos Crateor 中,您可以通过监听 `input` 的事件来完成:
在游戏中,我们需要通过监听计算机的输入(鼠标、键盘或者手柄等)来操作角色,在 Cocos Creator 中,您可以通过监听 `input` 的事件来完成:

```ts
input.on(Input.EventType.MOUSE_UP, this.onMouseUp, this);
Expand Down
2 changes: 1 addition & 1 deletion versions/4.0/zh/getting-started/first-game/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,7 @@ export class PlayerController extends Component {

#### 监听输入

在游戏中,我们需要通过监听计算机的输入(鼠标、键盘或者手柄等)来操作角色,在 Cocos Crateor 中,您可以通过监听 `input` 的事件来完成:
在游戏中,我们需要通过监听计算机的输入(鼠标、键盘或者手柄等)来操作角色,在 Cocos Creator 中,您可以通过监听 `input` 的事件来完成:

```ts
input.on(Input.EventType.MOUSE_UP, this.onMouseUp, this);
Expand Down