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feat(infinity-nikki): add game #595

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MapleHinata wants to merge 3 commits into
clshortfuse:mainfrom
MapleHinata:infinity-nikki-standalone
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feat(infinity-nikki): add game #595
MapleHinata wants to merge 3 commits into
clshortfuse:mainfrom
MapleHinata:infinity-nikki-standalone

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@MapleHinata

@MapleHinata MapleHinata commented Jun 25, 2026

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Based on UE-Extended, compared to the generic Unreal Engine addon, this contains some game-specific fixes for post-processing done in some cutscenes, and fixes black photos taken with photo mode and transparent UI elements.

No support will be provided in regards to bypassing Anti-Cheat Expert for injecting ReShade.

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Pull request overview

Adds a new RenoDX game profile for Infinity Nikki, including swapchain proxy shaders, UE LUTbuilder overrides, post-processing fixes, and a D3D12 photomode readback path to address game-specific HDR/UI/screenshot issues.

Changes:

  • Introduces Infinity Nikki–specific shader injection constants (shared.h) and multiple HLSL shader overrides (swapchain proxy, post-process, LUTbuilder, compositing).
  • Adds a D3D12 photomode readback blit pass (photomode.hpp) plus screenshot blit shaders to fix black photo mode captures.
  • Registers the new game addon with settings and swapchain/resource upgrade configuration (addon.cpp) and metadata (metadata.json).

Reviewed changes

Copilot reviewed 30 out of 30 changed files in this pull request and generated 5 comments.

Show a summary per file
File Description
src/games/infinity-nikki/swap_chain_proxy_vertex_shader.vs_5_1.hlsl Fullscreen triangle VS for swapchain proxy.
src/games/infinity-nikki/swap_chain_proxy_pixel_shader.ps_5_1.hlsl Swapchain proxy PS handling decode/scale/encoding and gamut operations.
src/games/infinity-nikki/shared.h Shared shader injection constants + injected cbuffer layout for the game.
src/games/infinity-nikki/screenshot_blit_vertex_shader.vs_6_6.hlsl VS for screenshot/readback blit pass.
src/games/infinity-nikki/screenshot_blit_pixel_shader.ps_6_6.hlsl PS to convert intermediate HDR data to an SDR screenshot output.
src/games/infinity-nikki/post-process/uicommon.hlsli UI color helpers for PQ decode / sRGB encode paths.
src/games/infinity-nikki/post-process/postprocess_0x829CB947.ps_5_1.hlsl Post-process shader override integrating RenoDX tonemap upgrade path.
src/games/infinity-nikki/post-process/postprocess_0x5C595F10.ps_5_1.hlsl Additional post-process override integrating RenoDX tonemap upgrade path.
src/games/infinity-nikki/post-process/postfx.hlsli Shared post-fx helpers for sampling/encoding conversions and tonemap integration.
src/games/infinity-nikki/photomode.hpp D3D12 readback hook that blits HDR clone into readback source for photo mode.
src/games/infinity-nikki/output/output.hlsli Output include shim for game output shaders.
src/games/infinity-nikki/metadata.json Game metadata (id/title/status/notes/deploy appid).
src/games/infinity-nikki/lutbuilder/lutbuilderoutput.hlsli LUTbuilder output processing for specific UE output devices.
src/games/infinity-nikki/lutbuilder/lutbuildercommon.hlsli Common LUTbuilder math/grade utilities and output generation logic.
src/games/infinity-nikki/lutbuilder/lutbuilder_0xCA383248.ps_5_1.hlsl LUTbuilder shader override wiring into shared LUTbuilder pipeline.
src/games/infinity-nikki/lutbuilder/lutbuilder_0xC130BE2D.ps_5_1.hlsl LUTbuilder shader override variant wiring into shared LUTbuilder pipeline.
src/games/infinity-nikki/lutbuilder/lutbuilder_0x80CD76B6.ps_5_1.hlsl LUTbuilder shader override variant wiring into shared LUTbuilder pipeline.
src/games/infinity-nikki/lutbuilder/lutbuilder_0x7570E7B1.ps_5_1.hlsl LUTbuilder shader override variant wiring into shared LUTbuilder pipeline.
src/games/infinity-nikki/lutbuilder/filmtonemap.hlsli UE filmic tonemap + extended tail implementation for HDR behavior.
src/games/infinity-nikki/lutbuilder/etcfunctions.hlsli Extra tone-mapping / LMS utilities used by LUTbuilder pipeline.
src/games/infinity-nikki/composite/lilium_rcas.hlsli RCAS sharpening implementation (ported) for composite path.
src/games/infinity-nikki/composite/composite.hlsli UI/scene compositing utilities, grain and sharpening hooks, HDR10/scRGB outputs.
src/games/infinity-nikki/common.hlsli Common include shim for Infinity Nikki shaders.
src/games/infinity-nikki/addon.cpp Game addon entrypoint: settings, swapchain/shader hooks, resource upgrades, photomode integration.

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Comment thread src/games/infinity-nikki/composite/composite.hlsli
Comment on lines +99 to +100
float pixLum = ((bLum + dLum + hLum + fLum) * lobe + eLum) * rcpL;
float3 pix = clamp((pixLum / eLum), 0.f, 4.f) * e;
Comment on lines +103 to +106
float4 ConditionalConvertSRGBToBT2020(float4 srgb_color) {
ConditionalConvertSRGBToBT2020(srgb_color.rgb);
return float4(srgb_color.rgb, srgb_color.a);
}
return PQDecodeSrgbEncode(color.x, color.y, color.z);
}

float3 RestoreLumiannce(float3 color) {
Comment on lines +344 to +348
{"ToneMapGammaCorrection", 0.f},
{"UIGammaCorrection", 0.f},
{"ToneMapHueCorrectionType", 0.f},
{"ToneMapHueCorrection", 0.f},
{"OverrideBlackClip", 0.f},
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2 participants