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fix(PVirewatchKiller): skip loop and overlay until fight area is set (1.0.5) - #645

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chsami merged 3 commits into
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claude/err-virewatch-null-fight-area-before-first-tick
Oct 16, 2026
Merged

chsami merged 3 commits into
developmentfrom
claude/err-virewatch-null-fight-area-before-first-tick

fix(PVirewatchKiller): read fight area once per frame for the tile loop

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