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Add mouse to wiimote pointer feature#1971

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EddyFrc wants to merge 10 commits into
cemu-project:mainfrom
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Add mouse to wiimote pointer feature#1971
EddyFrc wants to merge 10 commits into
cemu-project:mainfrom
EddyFrc:main

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@EddyFrc

@EddyFrc EddyFrc commented Jun 29, 2026

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This adds a "Mouse" controller, which only serves to provide position information. The result is that the Wiimote pointer can now be emulated using the mouse pointer's position.

Quick test :

  • Associate the mouse with an emulated Wiimote :
    • Add a "Mouse" controller under the "Mouse" API
    • Click on "Settings" while the Mouse controller is selected
    • Check "Use position"
    • Click on "OK"
  • Launch a game that uses the Wiimote pointer (like Pikmin 3)

The mouse should be now controlling the Wiimote pointer inside the render canvas.

Feedback would be greatly appreciated. Don't hesitate to ask modifications if my solution doesn't meet the standards of the project.

edit: tested lightly on Linux and Windows, I think it is ready.

@Exzap

Exzap commented Jul 1, 2026

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Thanks for the contribution, just a quick heads up that I am pretty busy this week so reviewing will take a bit of time.

@EddyFrc

EddyFrc commented Jul 1, 2026

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Thanks for the contribution, just a quick heads up that I am pretty busy this week so reviewing will take a bit of time.

Yeah no problem 👍

@EddyFrc
EddyFrc marked this pull request as ready for review July 5, 2026 14:10
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2 participants