Add a Skill entry to the code-mode create-file modal#5488
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A "Skill" file type creates skills/<slug>/SKILL.md with starter frontmatter (name, description placeholder, boxel.kind: skill) from a single Skill Name input, so authoring a skill doesn't require knowing the frontmatter contract or path convention by heart. The path is shown before creation; the boxel.kind key is what makes the file a skill — the path is convention only. CS-12073 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Preview deploymentsHost Test Results 1 files 1 suites 2h 27m 16s ⏱️ Results for commit 5ac6220. For more details on these errors, see this check. Realm Server Test Results 1 files 1 suites 10m 47s ⏱️ Results for commit 5ac6220. |
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Linear: CS-12073
A "Skill" file type in code mode's New menu: one Skill Name input, a live preview of the conventional
skills/<slug>/SKILL.mdpath, and creation with starter frontmatter —The
boxel.kind: skillkey is what makes the file a skill (the path is convention only — discovery is by the indexedkindfield), so the created file appears in the room skill chooser as soon as incremental indexing picks it up, with no edits required. Pure UI sugar over file creation; no host tool. Pairs with theboxel-skill-authoringreference skill (cardstack/boxel-workspaces#20) that teaches the assistant the same contract.Covered by an acceptance test asserting the path and frontmatter of the saved file.
Draft pending: a screenshot of the modal for reviewers, and a decision on whether the entry should appear in this first cut or ride behind Phase D sequencing.
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