Add mapping mode for physics props - #355
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Summary
Adds an in-game Mapper Mode for authoring map physics props:
?mode=mapping,?mapping=1,#mapping, orF7.doPhysics,playersCollide, and health.staticPropExclusionsplusprops, so selected static GLB nodes can be removed from static collision/rendering and represented as physics props instead.Validation
deno task allcheckshttp://localhost:4178/?mode=mapping:Cube004from the game viewstaticPropExclusions: ["Cube004"]and a configured/models/simplified_banana_1.glbpropMapData.fromJSON(...)andPhysicsEngine.create("deathmatch_1", ["Cube004"])Notes
The in-app browser had a stale service worker on port 4177, so browser validation was performed on a clean localhost origin at port 4178.