Add custom pose - #207
Conversation
|
@Domdkw is attempting to deploy a commit to the Hacksore's Team Team on Vercel. A member of the Team first needs to authorize it. |
|
body is an individual components of the player, which is used to control the body part of the player.To control the whole player,u can use the playerObject.skin |
…screen (bs-community#206)" This reverts commit 9608aba.
|
Thanks, I got it |
Realize independent rotation control functions for various body parts, including the rotation of the player model, head, body, limbs, cloak, and wings Add a rotation control interface to the example page Export the CapeDefaultAngle constant for external use
487af90 to
9f570b2
Compare
|
I dont get the point of u revert my PR #206 and the previous code use the format such as skinViewer.[skin part].rotation , the format in this pr skinViewer.rotation.[skin part] could lead to confusion. |
|
OK, I'll do it later. |
Let each part inherit from the parent element body, so it's easier to make changes. It should be compatible with previous animations, except for the Crouch animation, which I rewrote for compatibility.