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brightlikethelight
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feat: migrate from Jest to Vitest — eliminate Babel, resolve all npm …
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#28:
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fix: add try/catch around localStorage JSON.parse in ConceptsLibrary
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fix: release workflow permissions, bump version 0.3.0, add typecheck+…
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ci: fix workflows, add .editorconfig/CODEOWNERS, release 0.3.0 changelog
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test: Phase 3 Steps 5-9 — coverage, real stats, thresholds
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feat: Phase 2 — seeded PRNG, test coverage, dependency cleanup
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#23:
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fix: Update test mocks to match _pot number format
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#22:
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fix: Correct pot distribution to include folded players' contributions
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fix: Resolve bot getting stuck after all-in actions
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fix: Auto-progress to next hand was blocked by _isRestarting flag
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chore: Add gh-pages as dev dependency for deployment
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fix: Resolve multiple game bugs and add SPA routing support
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fix: Remove redundant _isRestarting flag that blocked Start New Hand …
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fix: Use canAct() method instead of checking PLAYER_STATUS.ACTIVE
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fix: Eliminate race condition causing browser freeze
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fix: Resolve stale closure bug in AI turn processing
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fix: Correct AI action property name from _action to action
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fix: Replace SVG noise texture with CSS gradient for CI compatibility
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feat: Modernize UI with comprehensive design system
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fix: Add game status panel and improve UX for Play page
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fix: Resolve CI test failures for reliable build pipeline
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fix: optimize CI test configuration for memory and reliability
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fix: add 10-minute timeout to CI test step
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fix: resolve CI workflow failures
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fix: regenerate package-lock.json for CI compatibility
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