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Devices that can draw with compute and present are ranked by type: discrete, integrated, virtual, other, then cpu. bufferDeviceAddress and the API version break ties within a type, never across one. BOOM_DEVICE overrides by index or name, and a Mesa device-select layer choice is honoured by taking the enumeration as ordered. renderer_device_info reports the chosen device's name, type, ids and driver.
fix(#305): prefer a real GPU over a software Vulkan device
chore(release): 0.47.0
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Integration merge for 0.47.0.