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Randomized Ball-dropping Game

This is a client-server arcade-style game developed as a final project for CS 35201. Players control a bucket that must catch balls dropping from random points in the sky. The game demonstrates basic real-time networking between a client and server using Python and Pygame.

Team Members

  • Brandon Angell
  • Kent Ogasawara

Game Description

This project uses a client-server architecture:

  • Server Side

    • Displays the game window and visuals
    • Manages game state (ball positions, bucket location, scoring)
  • Client Side

    • Handles user input (WASD)
    • Sends input data to the server
    • Receives updated game state from the server

Controls

  • WASD – Move the bucket left, right, up and down

Requirements

  • Python 3.12.3
  • Pygame library
  • Network connectivity between client and server

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