I'm Berat, a senior game developer in Istanbul — 7+ years in Unity & C# on live mobile games with 60M+ combined installs. On my own I make small iPhone apps and a game that's coming to Steam; all of it lives at beratmehmetoglu.com.
- Prototyping — building playable prototypes to find the fun before an idea goes into production
- Architecture — data-driven gameplay and DI, so a new feature doesn't reopen the last one
- Performance — profiling first: allocation-free hot paths, pooling, Addressables budgets
- LiveOps — remote-configured balancing, A/B tests, crash triage that turns a spike into a same-day hotfix
- Release — Fastlane + TeamCity pipelines, reproducible builds, TestFlight and Play tracks


