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ToonBlast_Casual_Clone

The point I focused on while developing the project; It was to remain loyal to Object Oriented Programming (OOP) and Event Driven Programming (EDP). I took care to use the right Design Patterns in the right places.

I used the DFS search algorithm to find the block groups (islands) on the grid.

Level Editor Tool By using the editor tool I developed, we can develop levels that have the type of blocks I want in the size I want and contain the targets we want.

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Match2 game clone. It includes island detection system on Grid with DFS algorithm. I also developed the Custom Unity Level Editor tool.

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