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Object pooling #16

Description

@DaanDuits

Is your feature request related to a problem?
I would love to see object pooling so it wil be easier to make large waves of enemies or alot of bullets.

Describe the solution you'd like
A component that you can use to change a specified number of disabled gamobjects to a given gameobject when an event is called instead of instantiating new ones.

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good first issueGood for newcomerssuggestionA new suggested feature, tool or extension to be added

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