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Object pooling #16
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good first issueGood for newcomersGood for newcomerssuggestionA new suggested feature, tool or extension to be addedA new suggested feature, tool or extension to be added
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good first issueGood for newcomersGood for newcomerssuggestionA new suggested feature, tool or extension to be addedA new suggested feature, tool or extension to be added
Is your feature request related to a problem?
I would love to see object pooling so it wil be easier to make large waves of enemies or alot of bullets.
Describe the solution you'd like
A component that you can use to change a specified number of disabled gamobjects to a given gameobject when an event is called instead of instantiating new ones.