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ausdisau
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Steps 25–28: Procedural city, navmesh, homes, transport and EMS continuity
ci
#128:
Pull request
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1m 37s
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Fix and simplify procedural city WebXR scene integration
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#127:
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Steps 25–28: Procedural city, navmesh, homes, transport and EMS continuity
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#126:
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Require spatial presence for explicit transport boarding
ci
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Steps 25–28: Procedural city, navmesh, homes, transport and EMS continuity
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Document Steps 25-28 procedural disability city
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Steps 25–28: Procedural city, navmesh, homes, transport and EMS continuity
ci
#122:
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41s
feat/steps-25-28-procedural-city
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Test procedural city navmesh transport homes and EMS continuity
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#121:
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Wire navmesh overlay control to Babylon scene
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#120:
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Display procedural city navmesh transport homes and EMS in WebXR
ci
#119:
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0f46998
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feat/steps-25-28-procedural-city
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Avoid procedural building overlap in city seed
ci
#118:
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2d3872a
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Render procedural city navmesh transport and EMS in Babylon WebXR
ci
#117:
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Integrate procedural city navmesh homes transport and EMS into WorldR…
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Step 28: add autonomous emergency response integrated with continuity
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#115:
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Step 27: add persistent homes and transport services
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#114:
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Step 26: add generated triangulated city navmesh
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#113:
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Step 25: add deterministic procedural city generator
ci
#112:
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Restore accessible companion controls and state labels
ci
#111:
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Steps 7–24: Persistent WebXR Disability World + Wolfram-grounded algorithms
ci
#110:
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1m 42s
feat/step-7-persistent-open-world
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Restore accessible companion controls and state labels
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Steps 7–24: Persistent WebXR Disability World + Wolfram-grounded algorithms
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#108:
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54s
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Fix strict advanced world tests
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Steps 7–24: Persistent WebXR Disability World + Wolfram-grounded algorithms
ci
#106:
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47s
feat/step-7-persistent-open-world
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Fix strict live world tests
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Steps 7–24: Persistent WebXR Disability World + Wolfram-grounded algorithms
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#104:
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