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deploy: exclude build output and asset scratch from Vercel CLI uploads
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#288:
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18-game AAA parity adoption: PRD root-system rollout (bloom pyramid, …
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release 3.0.0: L4/L6/L7 close-out, PRD archive
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release 3.0.0: re-pin marketing-truth gate and live lede to 3.0.0
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#285:
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fix(turbo): hang full visual cross-section off measured lane edges pl…
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#284:
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fix(turbo): hit-aware edge skin heights with lap-circular miss-fill
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#283:
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fix(showcase-index): hero turbo card links to turbo, not cinematic-ar…
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#282:
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fix(showcase): turbo edge visuals follow mesh surface; skyline rigid …
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#281:
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feat(showcase): Meshy hero/asset GLBs, provenance evidence and thumbn…
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#280:
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feat(showcase): new app, example, tool and doc files (completefix)
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#279:
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feat(showcase): new package sources for games pass (completefix)
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#278:
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feat(showcase): new unit tests and fixtures (completefix)
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#277:
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feat(showcase): new browser harnesses and specs (completefix)
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#276:
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fix(showcase): seat turbo cars on visible asphalt shell; completefix …
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#275:
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docs: record showcase catalog deployment
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fix(showcase): restore playable game catalog
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#273:
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chore(security): exclude local env files from Vercel uploads
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#272:
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chore(showcase): checkpoint visual gauntlet handoff
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#271:
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Merge pull request #17 from auraoneai/release/2.0.4-publication-receipts
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#270:
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1m 41s
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Record Aura3D 2.0.4 publication receipts
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#269:
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1m 54s
release/2.0.4-publication-receipts
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Record Aura3D 2.0.4 publication receipts
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#268:
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Merge pull request #16 from auraoneai/release/2.0.4
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#267:
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Release Aura3D 2.0.4 Meshy CLI pipeline
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#266:
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1m 49s
release/2.0.4
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Release Aura3D 2.0.4 Meshy CLI pipeline
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#265:
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1m 59s
release/2.0.4
release/2.0.4
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fix(showcase): finish parallel visual corrections
Build and Test
#264:
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23f35e5
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1m 9s
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