Risk Chamber is a landscape Android risk-and-reward wheel game built with Unity 2021.3.45f2 LTS.
Players progress through increasingly valuable spin zones, collect rewards, and decide when to cash out — while risking everything on dangerous spins.
The core gameplay revolves around three types of spins:
- Bronze Spins — Offer rewards, but may contain a bomb.
- Silver Spins — Provide stronger rewards with no bomb risk.
- Gold Spins — Offer the most valuable rewards with no bomb risk.
During a run:
- The run begins with a Silver Spin.
- The zone strip tracks progression through the run.
- Special zones unlock Silver and Gold spins.
- Players can exit every five zones to secure their collected rewards.
- Rewards remain temporary until the player successfully exits.
- Hitting a bomb causes the current run's unsecured rewards to be lost.
- After a bomb, the player can either give up or spend an increasing amount of gold to revive and continue.
- 🎰 Weighted and randomized reward system
- 💣 Risk-based bomb mechanic
- 🥈 Silver and 🥇 Gold special spins
- 💰 Cash and gold economy
- ❤️ Progressive revive system
- 🚪 Cash-out / exit mechanic
- 🗺️ Zone-based progression
- 🎁 Reward summary system
- 🇹🇷 Turkish localized interface
- 🎵 Background music and sound effects
- 📱 Responsive landscape Android UI
The demo starts with:
- 10,000 Cash
- 1,000 Gold
- 50 Gold first-spin cost
Collected rewards are added to the permanent wallet only after they are successfully secured by exiting the run.
- Clone or download this repository.
- Open the project in Unity Hub using Unity
2021.3.45f2 LTS. - Open:
Assets/_Project/Scenes/Game.unity
- Press Play in the Unity Editor.
You can create an Android build through Unity:
File → Build Settings → Android → Build
Alternatively, use the project's reproducible editor build command:
RiskChamber.Editor.AndroidBuildCommand.Build
The generated APK will be placed at:
Builds/Android/RiskChamber.apk
The following workflows have been verified:
- Unity Editor Play Mode
- Android build generation
Testing on a physical Android device is recommended before release.
- Unity 2021.3 LTS
- C#
- Android
- Unity UI
- TextMesh Pro
Assets/
├── _Project/
│ ├── Scenes/
│ ├── Scripts/
│ ├── Art/
│ └── Audio/
├── TextMesh Pro/
└── ...
Builds/
└── Android/
This project contains assessment-provided artwork and user-provided audio.
Before publicly redistributing the project or a compiled build, verify the redistribution rights and licenses of all third-party assets.
Ataberk Cem Ünal
Computer Science & Engineering graduate from Sabancı University.
Built with Unity 🎮
