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  • Continuous lane (no gate). Dependency health, security advisory burndown, dep dedup; runs between batches.

    No due date
  • Phase 9 — Authoring, Platforms, Examples & Polish. Scene inspector over MCP relay, Android/iOS CI real, console experimental-gated, networking honesty, compiled examples, self-hosted perf runner, agents/skills v2, migration guide.

    No due date
    0/10 issues closed
  • Phase 8 — Capability Gaps. Navigation (A*/flow/navmesh), particles FFI + 2D, save/load snapshot, RNG+noise, event bus, isometric, blend trees+IK, cgmath migration, terrain + streaming. Sync C.

    No due date
    0/11 issues closed
  • Phase 7 — Runtime Services. Wire async assets, mipmaps, one audio stack, rapier2d-only, retained UI, multi-window.

    No due date
    0/6 issues closed
  • Phase 6 — 2D Render v2. One instanced sprite core replacing four renderers, first-class 2D camera + engine culling, chunked tilemap, auto-atlas, text run cache.

    No due date
    0/8 issues closed
  • Phase 5 — Parallelism & Determinism. World Send, wire ParallelSystemStage, job system, determinism + world-hash hook, frame-arena allocator, frame pacing, 1M headless validation. Sync B.

    No due date
    0/7 issues closed
  • Phase 4 — FFI v2 Convergence. Command-buffer FFI (O(1) crossings), versioned fn-table, bulk transform upload, batch-first surface, propagate to all 10 SDKs. Requires P2+P3 gates. Sync A: Throne adoption.

    No due date
    0/8 issues closed
  • Phase 3 — Data Core v2 (ECS + store unification). One World-owned contiguous component store, single-lock ops, fix pointer-escape soundness, dirty transforms, physics out of ecs/, fuzz+leak canary.

    No due date
    1/10 issues closed
  • Phase 2 — Render Core v2. Dense scene storage + spatial index (O(visible)), SoA transform store, uniform v2, auto-instancing incl. primitives, persistent shadow target. Closes #677/#678/#679. Highest-impact phase.

    No due date
    1/17 issues closed
  • Phase 1 — SDK Single Source of Truth. Fix JNI dual-file bug, manifest->mapping single source, per-SDK parity CI gates, wasm under codegen, integration test tier, decouple publish, real Rust SDK, deps health. Concurrent with Phase 2.

    No due date
    0/10 issues closed
  • Phase 0 — Instrumentation, Truth & Test Foundation. GPU timestamps, real phase counters, bench-gate in CI, scene harness, story gallery, alloc budgets, E2E/spec/determinism/fuzz fixtures, Docker CI, RFCs, docs+issue hygiene. Gate blocks all later phases.

    No due date
    2/19 issues closed