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Fixes to area vs area. Ghost collision fix for compound shape. and other fixes. - #620

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Ughuuu merged 9 commits into
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fixes-to-area-vs-area
Aug 28, 2026
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Fixes to area vs area. Ghost collision fix for compound shape. and other fixes.#620
Ughuuu merged 9 commits into
mainfrom
fixes-to-area-vs-area

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@Ughuuu Ughuuu commented Aug 25, 2026

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Ughuuu added 2 commits August 25, 2026 20:05
make test no longer expected to fail

upd to normalized dist
The shipped DLLs import VCRUNTIME140.dll, which is absent on a Windows install
that never got the Visual C++ redistributable, so the extension fails to load
with error 126 while Godot itself starts fine.

build the linux artifacts against glibc 2.28

Linking on the runner left the .so files requiring GLIBC_2.34 -- pthread and dlsym
moved into libc at that version -- so they failed to load anywhere older than
Ubuntu 22.04, including the Steam Linux Runtime, while Godot itself ran fine.
@Ughuuu
Ughuuu force-pushed the fixes-to-area-vs-area branch from 334262b to 6a641b7 Compare August 25, 2026 18:05
@Ughuuu Ughuuu changed the title Fixes to area vs area Fixes to area vs area. Ghost collision fix for compound shape. Aug 26, 2026
@Ughuuu Ughuuu changed the title Fixes to area vs area. Ghost collision fix for compound shape. Fixes to area vs area. Ghost collision fix for compound shape. and other fixes. Aug 26, 2026
@Ughuuu
Ughuuu merged commit 85326f9 into main Aug 28, 2026
53 of 54 checks passed
@Ughuuu
Ughuuu deleted the fixes-to-area-vs-area branch August 28, 2026 19:52
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Rapier Breaking on ThinkpadT14 Area3d to Area3d overlap not working. CharacterBody2D gets stuck on slopes doing move_and_slide

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