TurboStructLite is the free/open-source edition of TurboStruct: an asynchronous persistence system for Unreal Engine 5 designed to run the save/load pipeline off the Game Thread to avoid gameplay hitches, with crash-safe atomic commits (anti-corruption) and schema evolution support.
Pro Edition (Fab/Marketplace): https://www.fab.com/es-es/listings/915884dc-1a43-4b85-94dc-6a707a6facdf
- Docs (overview & guides): https://coda.io/d/TurboStruct-Documentation_doc8ElEMPPQ/Welcome-to-TurboStruct_suriCYLx#_luSuM9LA
- API / Blueprint reference: https://coda.io/d/TurboStruct-Documentation_doc8ElEMPPQ/Blueprint-API-Reference_suseOFJ_
- Changelog / Releases: https://github.com/alejocapo04/TurboStructLite/releases
- Asynchronous save/load pipeline (off Game Thread)
- Crash-safe atomic commits (anti-corruption)
- Schema evolution support for backward-compatible loads
- Blueprint-friendly API + C++ implementation
- Download/clone this repository.
- Copy it into:
YourProject/Plugins/TurboStructLite/ - Regenerate project files (if using C++) and compile.
- Enable the plugin in Edit → Plugins (if required) and restart the editor.
git submodule add https://github.com/alejocapo04/TurboStructLite.git Plugins/TurboStructLite
git submodule update --init --recursive