TL;DR: Patch Green Hell to allow up to 8 people to play together instead of the default 4. Suffer More; Suffer Together!
Download the latest windows patch from the release page or build from source.
The patch will detect if and where Green Hell is installed so all you have to do is click "PATCH". If the patcher is unable to detect the game, it will prompt you to
locate Green Hell's Assembly-CSharp.dll file.
Once the patch says you're ready to play, exit the patch and start playing Green Hell.
Download the linux patch and run the file in the terimal. It will attempt to detect the location of Green Hell and the patch. If the patcher is unable to detect the location, you can specify
the directory containing the Assembly-CSharp.dll file.
The Linux binary release in this repo is statically linked using Musl and should work on a wide variety of Linux distros, include Arch and Steam Deck.
The Linux binary is a standalone terminal CLI. The Windows version also comes with a standalone CLI version. Both have the same usage syntax:
Windows:
suffer2gether-cli
suffer2gether-cli "d:\games\steam\steamapps\common\Green Hell"
Linux:
suffer2gether
suffer2gether "~/.local/share/Steam/steamapps/common/Green Hell"This patch will need to be reapplied every time Green Hell is updated.
NOTE: Every player in your multiplayer session will need to apply this patch. If you don't, any player joining after the 4th will have no name plate above their head making it very difficult to see them.
- Windows 10/11
- Visual Studio Build Tools 2022 or later (requires MFC component)
- Cmake 4.33+
- Ninja build system
- Windows SDK
- GCC or Clang for native Linux builds
- OR zig for static releases
- Cmake 4.33+
- Ninja build system
For musl static builds (release binaries distributed via GitHub Releases), ensure zig is installed and available in PATH.
A Dockerfile and small shell script are available in the docker directory. The script will build the image if needed and build the static linux release binary.
This project produces different targets depending on platform:
- suffer2gether.exe - GUI application (MFC-based)
- suffer2gether-cli.exe - CLI application (no MFC)
- suffer2gether - CLI application
CMake commands must be run from the project root.
cmake --preset windows-x86-release -B out
cmake --build outcmake --preset windows-x86-debug -B out
cmake --build outNOTE: You can also use Visual Studio 2022+ to open the CMake project and build from within the IDE.
CMake commands must be run from the project root.
cmake --preset linux-release -B out
cmake --build outIf you want a release binary that can run on many different Linux distros, use the static release build:
cmake --preset static-release -B out
cmake --build outcmake --preset linux-debug -B out
cmake --build out| Preset | Platform | Type | Notes |
|---|---|---|---|
| windows-x86-debug | Windows | Debug | MFC GUI + CLI |
| windows-x86-release | Windows | Release | MFC GUI + CLI |
| linux-debug | Linux | Debug | Native dynamically linked CLI |
| linux-release | Linux | Release | Native dynamically linked CLI |
| static-release | Linux | Release | musl toolchain CLI |
If you want to edit the buttons or font you will need to download and install the fonts listed in the 3rd Party Credit section of this readme.
This file was written in C++ MFC with only 1 external lib dependency and it isn't signed. For some reason this triggers a few anti-virus packages to see this as a generic trojan or malware. This is a false positive and can be safely ignored.
I originally started coding this in MASM32 Assembler for a much smaller executable and a fun project but this was triggering A/V heuristic detections like crazy. So I switched to a Visual Studio MFC project. I even tested a blank MFC template on VirusTotal but even that is detected by a few A/V packages, including Microsoft Defender!
The source code is available for review or build if you feel the release binary is untrusted. I will also be including a SHA256SUMS file with every release.
Background image: Repurposed from the Green Hell game files and modified by me for use as a window background. All credit for the walkie talkie images go to Creepy Jar for some fantastic work.
Screen Font: Neon Pixel-7 version 1.0 created by styleseven.com.
Button Font: This font is copyright (c) Jakob Fischer at www.pizzadude.dk, all rights reserved. Do not distribute without the author's permission. Use this font for non-commercial use only! If you plan to use it for commercial purposes, contact me before doing so!
uFMOD: uFMOD is used for playing the XM music file.
Music: Late at Morning created by Andreas Rohdin (MrGamer / Gamermachine). He has a lot of great music. This module was downloaded from modarchive and is distributed in this repository under the modarchive "upload agreement".
