A research driven C++ simulation engine for exploring engine architecture, multithreading, memory and computational physics.
This project serves as a platform for studying the engineering challenges behind 3D engine. Each subsystem is designed to deepen my understanding of modern engine architecture while progressively moving towards computational physics research.
Rendering exists primarily as a tool for visualising and debugging simulations. The primary focus of the project is architecture, performance and physics.
The project is intentionally developed in stages, with each stage focusing on a different area of programming.
Engine Architecture
↓
PhysX Integration
↓
Multithreading
↓
Memory Systems & Profiling
↓
Custom Mathematics Library
↓
Custom Physics
↓
Physics Research Paper Simulations
The final objective is to create a platform capable of reproducing and experimenting with techniques described in academic physics and simulation research papers.
| Category | Value | –– | Platform | Status |
|---|---|---|---|---|
| Language | C++17 | –– | macOS x86_64 | ✅ |
| Graphics | OpenGL | –– | macOS (Rosetta) | 🚧 |
| Physics | NVIDIA PhysX | –– | Web | ✅ |
| Mathematics | GLM & Custom | –– | Windows | 🔜 |
| Build | CMake | –– | ||
| Profiling | Tracy & Valgrind | –– |
- Core – Mathematics, memory management, utilities, threading, io
- Platform – Windowing, platform abstraction.
- Graphics – Graphics API abstraction, buffers, shaders and GPU resources.
- Rendering – Renderer, pipeline, passes
- Runtime – Asset management, project, gameplay, world, reflection
- Editor – Tools, profilers, editor panels.
- Physics – PhysX integration and plans for custom physics
The architecture is intentionally modular to allow major subsystems to evolve independently.
MeowEngine is an active long-term project.
Subsystems are frequently redesigned as new concepts are explored. Architectural refactoring is considered a normal part of development and is expected throughout the lifetime of the project.
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| MeowEngine v0.5 | Tracy Frame Profiling |

