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Add new brain game: Bullet Math#113

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aleenaharoldpeter wants to merge 3 commits into
ajaynegi33:mainfrom
aleenaharoldpeter:feature/bullet-math
Closed

Add new brain game: Bullet Math#113
aleenaharoldpeter wants to merge 3 commits into
ajaynegi33:mainfrom
aleenaharoldpeter:feature/bullet-math

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@aleenaharoldpeter

@aleenaharoldpeter aleenaharoldpeter commented Sep 5, 2025

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🧮 New Game: Bullet Math

This PR adds a new brain game Bullet Math under src/app/game/bullet-math/.

✨ Features

  • Supports 3 difficulty levels:
    • Amateur → single-digit operations
    • Normal → two-digit operations and mid-level multiplication/division
    • Veteran → multi-digit, 3×2 style multiplication, and challenging division
  • Timer-based gameplay (2 minutes per session).
  • Score & attempted questions tracking.
  • End-game popup with:
    • 🎉 Time’s Up message
    • ⭐ Final score
    • 📊 Questions attempted
    • 🔄 Play Again button
    • 🏠 Back to Homepage button
  • Math Hack hints for Veteran mode (e.g., breaking down 3×2 multiplication, compensation tricks).

🛠️ Fixes/Changes

  • Updated src/app/game/page.tsx to include the new Bullet Math entry in the game selection.
  • Added new folder: src/app/game/bullet-math/ containing:
    • page.tsx → Game logic
    • page.module.css → Styling
    • Refactored timer logic (removed any, used ReturnType<typeof setInterval>).
    • Corrected “Questions Attempted” counter to reflect all answered questions (not just correct ones).
    • Improved accessibility:
    • Added aria-label to input
    • Explicit type="button" on buttons
    • Overlay marked as role="dialog" with aria-labelledby

✅ Checklist

  • Added new game code
  • Linked to homepage game list
  • Tested locally with all difficulty levels
  • End-game popup flow verified
  • Accessibility + type issues fixed

🙏 Acknowledgements

  • Fixed issues raised by @ajaynegi45 (no-explicit-any ESLint error).
  • Incorporated CodeRabbit review suggestions:
    • Removed duplicate CSS rules (.input, .menuButton).
    • Refactored timer cleanup.
    • Corrected attempted counter logic.
    • Improved accessibility for inputs, buttons, and overlays.

This PR introduces a fresh math challenge game to the project. 🚀

@vercel

vercel Bot commented Sep 5, 2025

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@aleenaharoldpeter is attempting to deploy a commit to the ajaynegi45's projects Team on Vercel.

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@coderabbitai

coderabbitai Bot commented Sep 5, 2025

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Summary by CodeRabbit

  • New Features

    • Introduced “Bullet Math,” a timed arithmetic game with difficulty levels (Amateur, Normal, Veteran), scoring, per-question attempts, and hints in Veteran mode.
    • Added start/reset flow, keyboard submit, and a game-over overlay showing final stats with options to replay or return home.
    • Added a Bullet Math card to the game selection screen with image and themed colors.
  • Style

    • New responsive UI styling for the Bullet Math page, including focus/hover states, status bar, equation box, input and button groups, hint display, and accessible modal visuals.

Walkthrough

Adds a new Bullet Math game page with React logic, timer, scoring, and hints; introduces a corresponding CSS module for styling; and updates the game selection page to include a Bullet Math card linking to the new route.

Changes

Cohort / File(s) Summary
Bullet Math game page (logic + UI)
src/app/game/bullet-math/page.tsx
New client-side page implementing a timed arithmetic game with difficulty levels, integer-safe division, scoring, hinting, start/reset flow, and game-over overlay; uses Next.js router and module-scoped utilities.
Bullet Math page styles
src/app/game/bullet-math/page.module.css
New CSS module defining layout, controls, equation box, input states, overlay/modal, hint box, and responsive styles for the Bullet Math page.
Game list update
src/app/game/page.tsx
Adds Bullet Math card with image, title, route "bullet-math", and colors to the game selection grid.

Sequence Diagram(s)

sequenceDiagram
  autonumber
  actor U as User
  participant P as BulletMath Page
  participant T as Timer
  participant R as Router

  U->>P: Choose difficulty
  U->>P: Click Start
  activate P
  P->>P: generateEquation()
  P->>T: start(120s)
  Note over P,T: Countdown running

  loop Each answer
    U->>P: Submit answer (Enter/Click)
    P->>P: compute() and validate
    alt correct
      P->>P: update score/attempts
      P->>P: generateEquation()
    else incorrect
      P->>P: mark input invalid
    end
  end

  T-->>P: timeUp()
  deactivate P
  P->>U: Show overlay (final score)

  alt Play Again
    U->>P: Click Play Again
    P->>P: reset state
    P->>P: generateEquation()
    P->>T: start(120s)
  else Home
    U->>P: Click Home
    P->>R: push("/game")
  end
Loading

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~25 minutes

Possibly related issues

  • [NEW GAME] Bullet Math #111 — Implements the Bullet Math game with matching timer, scoring, equation generation, and UI described in this PR.

Possibly related PRs

Suggested labels

enhancement, gssoc, level3, size:L, gssoc25

Poem

A flash of sums, a ticking clock,
Numbers dart and answers knock.
Add, divide—precision’s path,
Score climbs quick in Bullet Math.
Time cries “halt!”—one final run,
Reset, replay—again for fun.
➕➖✖️➗ game on!

✨ Finishing Touches
  • 📝 Generate Docstrings
🧪 Generate unit tests
  • Create PR with unit tests
  • Post copyable unit tests in a comment

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@github-actions

github-actions Bot commented Sep 5, 2025

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👋 Hello @aleenaharoldpeter!

Thanks for contributing to Old-School-Game – a curated collection of classic, brain-training games that boost memory, focus, creativity, and long-term brain health 🎯🧠.

In today's world full of short-form distractions, this project helps rebuild deep focus and mental endurance through thoughtful gameplay.


✅ Important Things To Do:

  • 🌟 Don’t forget to ⭐ Star the repo and follow @ajaynegi45 for updates, ideas, and dev insights.
  • 📬 Stay inspired! Sign up for the monthly CodiesCoder Newsletter – we explore one key software engineering topic each month, beginner-friendly and fun to read!

✅ Your pull request has been submitted successfully, and a maintainer will review it soon.

@coderabbitai coderabbitai Bot added enhancement New feature or request gssoc GirlScript Summer Of Code gssoc25 level3 size:L This PR changes 100-499 lines, ignoring generated files labels Sep 5, 2025

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Actionable comments posted: 7

📜 Review details

Configuration used: CodeRabbit UI

Review profile: ASSERTIVE

Plan: Pro

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📥 Commits

Reviewing files that changed from the base of the PR and between 486c828 and 07cc3a4.

⛔ Files ignored due to path filters (1)
  • public/BulletMath.png is excluded by !**/*.png
📒 Files selected for processing (3)
  • src/app/game/bullet-math/page.module.css (1 hunks)
  • src/app/game/bullet-math/page.tsx (1 hunks)
  • src/app/game/page.tsx (2 hunks)
🧰 Additional context used
🧬 Code graph analysis (1)
src/app/game/bullet-math/page.tsx (1)
src/app/game/schulte-table/page.tsx (2)
  • numbers (14-185)
  • num (75-95)
🪛 Biome (2.1.2)
src/app/game/bullet-math/page.tsx

[error] 17-17: This hook is being called conditionally, but all hooks must be called in the exact same order in every component render.

For React to preserve state between calls, hooks needs to be called unconditionally and always in the same order.
See https://reactjs.org/docs/hooks-rules.html#only-call-hooks-at-the-top-level

(lint/correctness/useHookAtTopLevel)

🔇 Additional comments (2)
src/app/game/page.tsx (1)

49-55: LGTM: New “Bullet Math” card is wired correctly.

Import, name, link, and colors look consistent with the other cards. Nice!

src/app/game/bullet-math/page.tsx (1)

50-58: Align Amateur mode with single-digit results and non-negative subtraction
Tighten all operand ranges to 1–9 (including addition), and for subtraction ensure a >= b so results stay non-negative. Confirm whether Amateur should ever allow negative answers.

Comment on lines +42 to +49
.btn {
padding: 12px 20px;
border: none;
border-radius: 10px;
cursor: pointer;
font-weight: 700;
font-size: 18px;
}

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🛠️ Refactor suggestion

Add a .startBtn style or remove its usage to avoid “undefined” class names.

The page uses styles.startBtn for the Start button, but this class isn’t defined here. That renders a literal “undefined” in the className and can confuse styling.

Option A (define the class here):

 .btn {
   padding: 12px 20px;
   border: none;
   border-radius: 10px;
   cursor: pointer;
   font-weight: 700;
   font-size: 18px;
 }
+/* Start button variant */
+.startBtn {
+  border: 2px solid #2563eb;
+}

Option B (if you don’t need a variant), remove styles.startBtn from the TSX (see page.tsx comment).

🤖 Prompt for AI Agents
In src/app/game/bullet-math/page.module.css around lines 42 to 49, the TSX
references styles.startBtn but that class is not defined which results in an
"undefined" class name; either add a .startBtn rule here (e.g., copy or adjust
.btn properties to create a startBtn variant) or remove the use of
styles.startBtn from the TSX so only existing classes are applied; implement
whichever option fits the UI: define .startBtn with desired styles or update the
component to use .btn (or another defined class) and remove the undefined
reference.

Comment on lines +84 to +101
.menuButton {
margin-top: 12px;
background: linear-gradient(135deg, #3b82f6, #2563eb);
color: white;
border: none;
padding: 12px 24px;
font-size: 1.1rem;
font-weight: bold;
border-radius: 10px;
cursor: pointer;
transition: all 0.3s ease;
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.2);
}

.menuButton:hover {
background: linear-gradient(135deg, #2563eb, #1e40af);
transform: translateY(-2px);
}

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🧹 Nitpick (assertive)

Give buttons a strong keyboard focus outline.

Right now only hover transitions are defined. Adding focus-visible styles makes the UI friendlier for keyboard users.

 .menuButton:hover {
   background: linear-gradient(135deg, #2563eb, #1e40af);
   transform: translateY(-2px);
 }
+
+/* Clear, consistent focus ring for keyboard users */
+.btn:focus-visible,
+.menuButton:focus-visible,
+.resetButton:focus-visible {
+  outline: 3px solid #f59e0b;
+  outline-offset: 2px;
+}
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
.menuButton {
margin-top: 12px;
background: linear-gradient(135deg, #3b82f6, #2563eb);
color: white;
border: none;
padding: 12px 24px;
font-size: 1.1rem;
font-weight: bold;
border-radius: 10px;
cursor: pointer;
transition: all 0.3s ease;
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.2);
}
.menuButton:hover {
background: linear-gradient(135deg, #2563eb, #1e40af);
transform: translateY(-2px);
}
.menuButton {
margin-top: 12px;
background: linear-gradient(135deg, #3b82f6, #2563eb);
color: white;
border: none;
padding: 12px 24px;
font-size: 1.1rem;
font-weight: bold;
border-radius: 10px;
cursor: pointer;
transition: all 0.3s ease;
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.2);
}
.menuButton:hover {
background: linear-gradient(135deg, #2563eb, #1e40af);
transform: translateY(-2px);
}
/* Clear, consistent focus ring for keyboard users */
.btn:focus-visible,
.menuButton:focus-visible,
.resetButton:focus-visible {
outline: 3px solid #f59e0b;
outline-offset: 2px;
}
🤖 Prompt for AI Agents
In src/app/game/bullet-math/page.module.css around lines 84 to 101, the
.menuButton styles only define hover feedback and lack a strong keyboard focus
outline; add a :focus-visible rule for .menuButton that sets a clear visible
outline (e.g., 2-3px solid contrasting color or use ring-like box-shadow),
include outline-offset for spacing, and keep existing hover/transform
transitions so keyboard users get the same visual affordance as mouse users.

Comment on lines +16 to +18
const OPS: Op[] = ['+', '-', '×', '÷']
const timerRef = useRef<ReturnType<typeof setInterval> | null>(null)

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⚠️ Potential issue

Move useRef out of module scope — hooks must be inside components.

useRef at the top level violates the Rules of Hooks and also shadows the in-component timerRef. This is likely what Biome flagged.

Apply:

-const timerRef = useRef<ReturnType<typeof setInterval> | null>(null)

The in-component timerRef (Line 127) is correct; keep that one.

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const OPS: Op[] = ['+', '-', '×', '÷']
const timerRef = useRef<ReturnType<typeof setInterval> | null>(null)
const OPS: Op[] = ['+', '-', '×', '÷']
🧰 Tools
🪛 Biome (2.1.2)

[error] 17-17: This hook is being called conditionally, but all hooks must be called in the exact same order in every component render.

For React to preserve state between calls, hooks needs to be called unconditionally and always in the same order.
See https://reactjs.org/docs/hooks-rules.html#only-call-hooks-at-the-top-level

(lint/correctness/useHookAtTopLevel)

🤖 Prompt for AI Agents
In src/app/game/bullet-math/page.tsx around lines 16-18 there is a top-level
useRef declaration "const timerRef = useRef..." which violates the Rules of
Hooks and shadows the correct in-component timerRef at line 127; remove this
module-scope useRef entirely and rely on the existing in-component timerRef
(line 127), so hooks remain inside the component and no name shadowing occurs.

Comment on lines +226 to +235
{equation.a} {equation.op} {equation.b} ={' '}
<input
type="text"
value={userAnswer}
onChange={(e) => setUserAnswer(e.target.value)}
onKeyDown={(e) => { if (e.key === 'Enter') onSubmitAnswer() }}
className={`${styles.input} ${isWrong ? styles.wrong : ''}`}
aria-label="Your answer"
placeholder="?"
/>

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🧹 Nitpick (assertive)

Autofocus the answer input to speed play.

Small UX boost: place the cursor in the input when a question is shown.

             <input
               type="text"
               value={userAnswer}
               onChange={(e) => setUserAnswer(e.target.value)}
               onKeyDown={(e) => { if (e.key === 'Enter') onSubmitAnswer() }}
               className={`${styles.input} ${isWrong ? styles.wrong : ''}`}
               aria-label="Your answer"
               placeholder="?"
+              autoFocus
             />
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
{equation.a} {equation.op} {equation.b} ={' '}
<input
type="text"
value={userAnswer}
onChange={(e) => setUserAnswer(e.target.value)}
onKeyDown={(e) => { if (e.key === 'Enter') onSubmitAnswer() }}
className={`${styles.input} ${isWrong ? styles.wrong : ''}`}
aria-label="Your answer"
placeholder="?"
/>
{equation.a} {equation.op} {equation.b} ={' '}
<input
type="text"
value={userAnswer}
onChange={(e) => setUserAnswer(e.target.value)}
onKeyDown={(e) => { if (e.key === 'Enter') onSubmitAnswer() }}
className={`${styles.input} ${isWrong ? styles.wrong : ''}`}
aria-label="Your answer"
placeholder="?"
autoFocus
/>
🤖 Prompt for AI Agents
In src/app/game/bullet-math/page.tsx around lines 226-235, the answer input
should receive focus when a new question is shown; add a ref (useRef) to the
input and call ref.current?.focus() in a useEffect that runs when the equation
(or question index) changes (or simply add the autoFocus prop if this is purely
client-side and no server-rendering issues), ensuring the component is a client
component (add "use client" at top if needed) so focusing works correctly.

Comment on lines +239 to +241
<button type="button" className={`${styles.btn} ${styles.neutral} ${styles.startBtn}`} onClick={startGame}>
Press Start
</button>

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🛠️ Refactor suggestion

Start button references an undefined CSS class.

styles.startBtn doesn’t exist in the CSS module. Either add it (see CSS comment) or remove it here to avoid a literal “undefined” in className.

-            <button type="button" className={`${styles.btn} ${styles.neutral} ${styles.startBtn}`} onClick={startGame}>
+            <button type="button" className={`${styles.btn} ${styles.neutral}`} onClick={startGame}>
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
<button type="button" className={`${styles.btn} ${styles.neutral} ${styles.startBtn}`} onClick={startGame}>
Press Start
</button>
<button type="button" className={`${styles.btn} ${styles.neutral}`} onClick={startGame}>
Press Start
</button>
🤖 Prompt for AI Agents
In src/app/game/bullet-math/page.tsx around lines 239 to 241, the button
references a non-existent CSS module property styles.startBtn which results in
"undefined" being injected into the className; fix by either adding a startBtn
selector to the corresponding CSS module with the intended styles (e.g., copy
the commented suggestion or desired rules into the CSS file and export it) or
remove styles.startBtn from the className array and adjust layout/style using
the existing classes (styles.btn and styles.neutral) so no undefined value is
included.

Comment on lines +253 to +269
{gameOver && (
<div className={styles.overlay} role="dialog" aria-modal="true" aria-labelledby="times-up-heading">
<div className={styles.completionMessage}>
<h2 id="times-up-heading">🎉 Time’s Up!</h2>
<div className={styles.finalStats}>
<p>⭐ Score: {score}</p>
<p>📊 Questions Attempted: {attempted}</p>
</div>
<button type="button" className={styles.resetButton} onClick={startGame}>
🔄 Play Again
</button>
<button type="button" className={styles.menuButton} onClick={() => router.push('/')}>
🏠 Back to Homepage
</button>
</div>
</div>
)}

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🧹 Nitpick (assertive)

Set initial focus in the game-over dialog.

Helps keyboard users; focus the primary action when the modal opens.

-            <button type="button" className={styles.resetButton} onClick={startGame}>
+            <button type="button" className={styles.resetButton} onClick={startGame} autoFocus>
               🔄 Play Again
             </button>

Optional: we can also trap focus within the dialog; happy to add that if you’d like.

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
{gameOver && (
<div className={styles.overlay} role="dialog" aria-modal="true" aria-labelledby="times-up-heading">
<div className={styles.completionMessage}>
<h2 id="times-up-heading">🎉 Time’s Up!</h2>
<div className={styles.finalStats}>
<p>⭐ Score: {score}</p>
<p>📊 Questions Attempted: {attempted}</p>
</div>
<button type="button" className={styles.resetButton} onClick={startGame}>
🔄 Play Again
</button>
<button type="button" className={styles.menuButton} onClick={() => router.push('/')}>
🏠 Back to Homepage
</button>
</div>
</div>
)}
{gameOver && (
<div className={styles.overlay} role="dialog" aria-modal="true" aria-labelledby="times-up-heading">
<div className={styles.completionMessage}>
<h2 id="times-up-heading">🎉 Time’s Up!</h2>
<div className={styles.finalStats}>
<p>⭐ Score: {score}</p>
<p>📊 Questions Attempted: {attempted}</p>
</div>
<button
type="button"
className={styles.resetButton}
onClick={startGame}
autoFocus
>
🔄 Play Again
</button>
<button
type="button"
className={styles.menuButton}
onClick={() => router.push('/')}
>
🏠 Back to Homepage
</button>
</div>
</div>
)}
🤖 Prompt for AI Agents
In src/app/game/bullet-math/page.tsx around lines 253 to 269, the game-over
modal opens without moving keyboard focus to the primary action; add a ref to
the "Play Again" button and use a useEffect that watches gameOver to call
focus() when the dialog becomes visible (ensure the button is focusable), and
add appropriate aria attributes (role="dialog" and aria-modal already present)
so keyboard users land on the Play Again control when the modal opens;
optionally later implement a focus trap for full modal keyboard containment.

Comment thread src/app/game/page.tsx
Comment on lines +49 to +55
<Card
image={BulletMath}
name={'Bullet Math'}
link={'bullet-math'}
backgroundColor={'#F59E0B'}
textColor={'white'}
        />

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🧹 Nitpick (assertive)

Trim stray non-breaking spaces/trailing spaces in the closing tag.

Keeps diffs clean and avoids odd whitespace.

         <Card
           image={BulletMath}
           name={'Bullet Math'}
           link={'bullet-math'}
           backgroundColor={'#F59E0B'}
           textColor={'white'}
-        />        
+        />
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
<Card
image={BulletMath}
name={'Bullet Math'}
link={'bullet-math'}
backgroundColor={'#F59E0B'}
textColor={'white'}
        />
<Card
image={BulletMath}
name={'Bullet Math'}
link={'bullet-math'}
backgroundColor={'#F59E0B'}
textColor={'white'}
/>
🤖 Prompt for AI Agents
In src/app/game/page.tsx around lines 49 to 55, the Card component's closing tag
contains stray non-breaking space or trailing spaces; remove any trailing
whitespace or NBSP characters immediately before the closing "/>" so the tag is
clean, save the file, and run a quick git diff or linter to confirm the
extraneous whitespace is gone.

@vercel

vercel Bot commented Sep 5, 2025

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time-pass Error Error Sep 5, 2025 1:09pm

@ajaynegi33

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Screenshot 2025-09-05 at 6 42 19 PM

@ajaynegi33 ajaynegi33 closed this Sep 5, 2025
This was referenced Sep 5, 2025
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enhancement New feature or request gssoc GirlScript Summer Of Code gssoc25 level3 size:L This PR changes 100-499 lines, ignoring generated files

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