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- Status: Open.#81 In aebrer/deep-yellow;
- Status: Open.#80 In aebrer/deep-yellow;
- Status: Open.#78 In aebrer/deep-yellow;
- Status: Open.#77 In aebrer/deep-yellow;
Add debug console with teleport, stat editing, and spawn commands
enhancementNew feature or requestNew feature or requestgameplayGameplay mechanics and designGameplay mechanics and designneeds-researchReady for automated research passReady for automated research passStatus: Open.#76 In aebrer/deep-yellow;Set up gdUnit4 unit testing framework
enhancementNew feature or requestNew feature or requestStatus: Open.#73 In aebrer/deep-yellow;Auto-explore should allow player pathfinding through closed doors
enhancementNew feature or requestNew feature or requestgameplayGameplay mechanics and designGameplay mechanics and designStatus: Open.#67 In aebrer/deep-yellow;Enemies get stuck near doors instead of rerouting around obstacles
bugSomething isn't workingSomething isn't workinggameplayGameplay mechanics and designGameplay mechanics and designStatus: Open.#66 In aebrer/deep-yellow;- Status: Open.#62 In aebrer/deep-yellow;
- Status: Open.#61 In aebrer/deep-yellow;
feat: Procedural in-game texture variation — subtle environmental wrongness
enhancementNew feature or requestNew feature or requestStatus: Open.#60 In aebrer/deep-yellow;