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Generating DLC Attachments

Adrián García edited this page Dec 30, 2023 · 1 revision

This is the user interface for the DLC attachments tab:

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This tab has two sections: Creation and Linking. Let's explain what each of them does:

  • The Creation tab let us create new DLC Attachments given a DLC Attachment base (the original attachment that you're using to create your custom attachment) so it can retain the same physics data as the original, the DLC slot, and the GMO that you want to use for it. This will generate the DLC files in the "dlc" folder next to the program executable.
  • The Linking tab can link any player/assist controller with an existing attachment controller or an attachment ID. Just select your base player/assist controller and an attachment controller or ID (in big-endian format, as the DLC reporter tab reports them) and click "Link!". This will overwrite the file that you loaded, as well as keeping a backup of that same file in the same folder where the original .exex file was located. Simple, huh?

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