A curated list of awesome Xbox 360 game recompilation projects that bring classic titles to modern platforms natively.
Static recompilation translates the original Xbox 360 PowerPC machine code into native C++ that runs on modern hardware — no emulation needed. The result is a native PC build with improved performance, higher resolutions, ultrawide support, and mod capabilities.
Projects built with the Rexglue SDK.
| Game | Description | Author |
|---|---|---|
| Skate 3 | Native recompilation of Skate 3 for Windows, Linux, and macOS — runs at 4K 165fps with ultrawide support. | mchughalex |
| Naughty Bear | PC port of Naughty Bear Gold Edition (all DLC included) for Windows. | MaxDeadBear |
| Lollipop Chainsaw | PC port of Lollipop Chainsaw for Windows. | MaxDeadBear |
| Banjo-Kazooie: Nuts & Bolts | Recompilation of Banjo-Kazooie: Nuts & Bolts for Windows and Linux, runnable via the Goopie launcher. | masterspike52 |
| Viva Piñata: Trouble in Paradise | Early-stage recompilation of Viva Piñata: Trouble in Paradise with mod support via function hooking, targeting Windows (Linux planned). | SolarCookies |
Projects built with XenonRecomp (PowerPC → C++) and XenosRecomp (Xenos shaders → HLSL).
| Game | Description | Author |
|---|---|---|
| Sonic Unleashed | Unofficial PC port of Sonic Unleashed for Windows and Linux — supports high resolutions, ultrawide, high framerates, and mods via Hedge Mod Manager. | hedge-dev |
| Sonic the Hedgehog (2006) | Unofficial PC port of Sonic '06 for Windows, Linux, and macOS — still in active development. | sonicnext-dev |
Contributions welcome! Please read the contribution guidelines first.
Thanks to everyone in the Xbox 360 recompilation community who puts in the work to bring these games to modern platforms. Please support their amazing work — star their repos, report bugs, and spread the word!
- mchughalex
- MaxDeadBear
- masterspike52
- SolarCookies
- hedge-dev
- sonicnext-dev
- rexglue — for building and maintaining the Rexglue SDK.
- hedge-dev — for XenonRecomp and XenosRecomp, the tools powering the XenonRecomp section.