My C++ learning journey — from Hello World to full projects!
| Project | Description | File |
|---|---|---|
| Space Terminal v1.0 | Space mission control terminal | projects/space_terminal.cpp |
| Calculator v1.0 | Calculator with memory & history | projects/calculator.cpp |
| Tic Tac Toe v1.0 | Play vs friend or AI | projects/tic_tac_toe.cpp |
| Battle Arena v1.0 | RPG battle with waves & levels | projects/battle_game.cpp |
| Battle Arena v2.0 | Advanced RPG with classes & shop | projects/battle_arena_advanced.cpp |
| Rock Paper Scissors | Classic 2P game | projects/rock_paper_scissors.cpp |
| Duel Arena | Advanced 2-player RPG with 6 classes | projects/duel_arena.cpp |
| Battle Royale | 50-player survival game (Free Fire style) | projects/battle_royale.cpp |
| Battle Royale GFX v2.0 | Fortnite-style HUD with ANSI colors & minimap | projects/battle_royale_gfx.cpp |
Fortnite-style HUD layout with ANSI colors and ASCII minimap!
- Top-left: Kill counter, Alive count, Turn timer
- Top-right: ASCII minimap (15x15 grid) with player, enemies & zone
- Bottom-left: Player name box
- Bottom-center: Health bar (green/yellow/red) + Armor bar (blue)
- Bottom-right: Inventory slots with weapon rarity + Items (potions/bandages)
- Center: Combat feed, eliminations, nearest enemy info
- ANSI color codes throughout
- ASCII minimap with zone visualization
- Colored HP/Armor bars with block characters
- Weapon rarity colors (white/green/cyan/purple/gold)
- Box-drawing borders
- Elimination feed with skull marker
- 50-player battle royale (you + 49 AI bots)
- 12 weapons across 5 rarity tiers
- Shrinking safe zone with increasing damage
- Loot system — weapons, heals, bandages, armor
- 3 AI personalities — passive, balanced, aggressive
- Headshot mechanic, kill feed, rank system
g++ projects/battle_royale_gfx.cpp -o brgfx
./brgfx⭐ Star this repo if you found it helpful!
Built with passion by Aanad
A 9-region open world survival horror game in C++ with:
- 9 regions: Northern Forest, Downtown, Abandoned Suburbs, River Side, East Harbor, Industrial Zone, Military Base, Underground Lab, South Farmlands
- Zombie AI (walkers + runners) with chase behavior
- Inventory system: torch, first aid, baseball bat, safe house key
- Combat system with melee weapons
- Story cutscenes
- Full ASCII world map with markers
- Win condition: find all items and reach the East Harbor safe house
g++ -o last_dawn projects/LastDawnGame.cpp -std=c++17
./last_dawn