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Zoruahful/README.md

Joshua Acevedo - Software Engineer | Game Engineer

LinkedIn GitHub

Software engineer and game engineer building Unreal Engine C++ systems, reusable gameplay plugins, and interactive portfolio demos.

Focus: Software Engineering. Background: Gameplay Programming. Status: Portfolio.


About

  • Software engineer with a B.S. in Computer Science focused in Game Development from Full Sail University.
  • Focused on Unreal Engine C++, gameplay systems, reusable plugins, runtime validation, debugging, and technical documentation.
  • Recent portfolio work includes three UE 5.8 C++ projects around mission runtime logic, scenario validation, HUD feedback, event logging, and debrief-style reporting.
  • Also building React/TypeScript tooling with typed data contracts, local workflow persistence, validation, and maintainable UI architecture.

Featured Projects

Project Stack Focus
Mission Systems Lab Unreal Engine 5.8, C++ Reusable mission runtime plugin, JSON scenario contracts, objective markers, HUD feedback, runtime state, structured event logging
Scenario Operations Console Unreal Engine 5.8, C++ Plugin integration, scenario validation, operator HUD, event feed, warning acknowledgement, report generation
Mission Debrief Pipeline Unreal Engine 5.8, C++ Runtime event processing, station-based review flow, warning classification, after-action debrief reporting

These projects are intentionally small, inspectable demos focused on durable C++ systems, clear player feedback, and workflows that can be extended into training, simulation, tools, or gameplay systems.


Tech Stack

Core Languages

C++ C# Python JavaScript TypeScript

Game And Interactive Systems

Unreal Engine Game Engine Plugins Gameplay Systems Simulation Workflows Tools Development

Frontend And UI

React Vite HTML5 CSS3

Workflow

Git GitHub Git LFS Visual Studio Perforce Technical Documentation

Building interactive systems that are small enough to inspect, clear enough to play, and structured enough to extend.

Pinned Loading

  1. MissionSystemsLab MissionSystemsLab Public

    Unreal Engine 5.8 C++ gameplay systems demo focused on data-driven mission flow, HUD feedback, and structured event logging.

    C++ 1

  2. ScenarioOperationsConsole ScenarioOperationsConsole Public

    Unreal Engine 5.8 scenario operations console demo with reusable runtime plugin integration.

    C++ 1

  3. MissionDebrief MissionDebrief Public

    Unreal Engine 5.8 C++ after-action review pipeline demo

    C++ 1