feat: add overridable requirements - #2780
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this can be handy if the logic is so convoluted or complex that if we've missed a step, we want the user to report how that happened.
…lock puzzle and you have solved the clock puzzle
…on key" This reverts commit 4e01c24.
It added a lot of noise to the main helper, so hopefully this'll help.
Allows passed in varp, not modded to find out varp from id passed in.
Also added remaining doors I forgot to include
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This requires rebasing away of the blood moon rises stuff, but it allows you to override what steps should pass and not pass. Handy for testing conditional steps in quest helper.