A third-person camera mod for No Rest for the Wicked. Press F9 to switch between the default top-down camera and third-person.
- F9 toggles top-down / third-person at any time
- Working mouse look (horizontal + vertical sensitivity)
- Camera-relative movement
- Spring-arm smoothing — no more camera jitter at walls
- All values configurable in
BepInEx/config/com.nrtw.thirdpersoncam.cfg, applied live
- Rewrites the game's own
ThirdPersonCameraConfigasset in memory (mouse sensitivity, direct input, follow/smoothing speeds) - A Harmony postfix on
QuantumLocalInputSource.UpdateRInputQuantumInputrotates the movement input direction by the camera yaw, so movement becomes camera-relative - A
Camera.onPreCullcallback SmoothDamps the camera position, turning the game's instant collision snap into a smooth spring-arm pull-in
All changes are in-memory only — no game files or saves are touched.
| Component | Version |
|---|---|
| Game | No Rest for the Wicked (Steam), latest build as of 2026-08 |
| Engine | Unity 6000.1.15f1 (IL2CPP, x64) |
| BepInEx | 6.0.0-be.785 (IL2CPP bleeding edge, win-x64) |
Other versions are untested. If a game update breaks the mod, please open an Issue.
- Download
BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.*.zipfrom https://builds.bepinex.dev/projects/bepinex_be, extract it, then move the extractedBepInExfolder (together withwinhttp.dll,doorstop_config.ini, anddotnet) into the game root. - Download
NRTWThirdPersonCam.zipfrom Releases and extract it intoBepInEx\plugins\. - Launch the game, load a save, press F9.
Delete BepInEx\plugins\NRTWThirdPersonCam\. To remove BepInEx entirely, delete winhttp.dll, doorstop_config.ini, dotnet\, and BepInEx\ from the game root.
Requires .NET 6 SDK and a local game install with BepInEx initialized.
cd src/NRTWThirdPersonCam
dotnet build -c Release -p:GameDir="<game root>"Output: bin/Release/net6.0/NRTWThirdPersonCam.dll → copy to BepInEx\plugins\NRTWThirdPersonCam\.
Issues and PRs are welcome. When reporting a problem, attach the [NRTW3P] lines from BepInEx\LogOutput.log.
Not affiliated with Moon Studios. Single-player use only. Use at your own risk.
