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1 change: 1 addition & 0 deletions cocos2d-android/.gitignore
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
.idea/
local.properties

/.classpath
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@@ -1,6 +1,6 @@
# This file is used to override default values used by the Ant build system.
#
# This file must be checked in Version Control Systems, as it is
#
# This file must be checked into Version Control Systems, as it is
# integral to the build system of your project.

# This file is only used by the Ant script.
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138 changes: 76 additions & 62 deletions cocos2d-android/build.xml
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Expand Up @@ -2,77 +2,91 @@
<project name="Cocos2D" default="help">

<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked in in Version
Control Systems. -->
<property file="local.properties"/>
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />

<!-- The build.properties file can be created by you and is never touched
by the 'android' tool. This is the place to change some of the default property values
used by the Ant rules.
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:

application.package
the name of your application package as defined in the manifest. Used by the
'uninstall' rule.
source.dir
the name of the source directory. Default is 'src'.
The name of the source directory. Default is 'src'.
out.dir
the name of the output directory. Default is 'bin'.
The name of the output directory. Default is 'bin'.

Properties related to the SDK location or the project target should be updated
using the 'android' tool with the 'update' action.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml

This file is an integral part of the build system for your application and
should be checked in in Version Control Systems.
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.

This file is an integral part of the build system for your
application and should be checked into Version Control Systems.

-->
<property file="build.properties"/>

<!-- The default.properties file is created and updated by the 'android' tool, as well
as ADT.
This file is an integral part of the build system for your application and
should be checked in in Version Control Systems. -->
<property file="default.properties"/>

<!-- Custom Android task to deal with the project target, and import the proper rules.
This requires ant 1.6.0 or above. -->
<path id="android.antlibs">
<pathelement path="${sdk.dir}/tools/lib/anttasks.jar"/>
<pathelement path="${sdk.dir}/tools/lib/sdklib.jar"/>
<pathelement path="${sdk.dir}/tools/lib/androidprefs.jar"/>
<pathelement path="${sdk.dir}/tools/lib/apkbuilder.jar"/>
<pathelement path="${sdk.dir}/tools/lib/jarutils.jar"/>
</path>

<taskdef name="setup"
classname="com.android.ant.SetupTask"
classpathref="android.antlibs"/>

<!-- Execute the Android Setup task that will setup some properties specific to the target,
and import the build rules files.

The rules file is imported from
<SDK>/platforms/<target_platform>/templates/android_rules.xml

To customize some build steps for your project:
- copy the content of the main node <project> from android_rules.xml
- paste it in this build.xml below the <setup /> task.
- disable the import by changing the setup task below to <setup import="false" />

This will ensure that the properties are setup correctly but that your customized
build steps are used.
<property file="ant.properties" />

<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>

<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.

This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).

This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />

<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>

<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />

<!-- Import the actual build file.

To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.

***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<setup/>

<!-- These two lines let you build cocos2d-android against Android 2.3.1 -->
<path id="android.libraries.src"><path refid="project.libraries.src" /></path>
<path id="android.libraries.jars"><path refid="project.libraries.jars" /></path>

<target name="jar" depends="compile">
<jar destfile="libs/cocos2d-android.jar">
<fileset dir="bin/classes" includes="**/*.class"/>
<fileset dir="." includes="assets/fps_images.png"/>
</jar>
</target>
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />

</project>
15 changes: 0 additions & 15 deletions cocos2d-android/default.properties

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50 changes: 0 additions & 50 deletions cocos2d-android/libs/cocos2d-android.jardesc

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20 changes: 20 additions & 0 deletions cocos2d-android/proguard-project.txt
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@@ -0,0 +1,20 @@
# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html

# Add any project specific keep options here:

# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
17 changes: 17 additions & 0 deletions cocos2d-android/project.properties
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@@ -0,0 +1,17 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt

android.library=true
# Indicates whether an apk should be generated for each density.
split.density=false
# Project target.
target=android-16
69 changes: 39 additions & 30 deletions cocos2d-android/src/org/cocos2d/opengl/CCGLSurfaceView.java
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@

import android.app.Activity;
import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;

public class CCGLSurfaceView extends GLSurfaceView {
Expand All @@ -17,40 +18,48 @@ public class CCGLSurfaceView extends GLSurfaceView {

public CCGLSurfaceView(Context context) {
super(context);
init(context);
}

public CCGLSurfaceView(Context context, AttributeSet attrs){
super(context, attrs);
init(context);
}

CCDirector.theApp = (Activity) context;
private void init(Context context) {
CCDirector.theApp = (Activity) context;

mDispatcher = CCTouchDispatcher.sharedDispatcher();
mDispatcher = CCTouchDispatcher.sharedDispatcher();

setFocusable(true);
setFocusableInTouchMode(true);
this.setId(VIEWID);
setFocusable(true);
setFocusableInTouchMode(true);
this.setId(VIEWID);

// add this to resolve Samsung's Galaxy opengl problem
// here for reference.
// http://www.anddev.org/samsung_galaxy_odd_ogl_es_hardware_acceleration_resolved-t8511.html
/* need a real machine to test
this.setEGLConfigChooser(
new GLSurfaceView.EGLConfigChooser() {
public EGLConfig chooseConfig(EGL10 egl,EGLDisplay display) {
int[] attributes=new int[]{
//EGL10.EGL_RED_SIZE,
//5,
//EGL10.EGL_BLUE_SIZE,
//5,
//EGL10.EGL_GREEN_SIZE,
//6,
EGL10.EGL_DEPTH_SIZE,
16,
EGL10.EGL_NONE
};
EGLConfig[] configs=new EGLConfig[1];
int[] result=new int[1];
egl.eglChooseConfig(display,attributes,configs,1,result);
return configs[0];
}
}
);*/
// add this to resolve Samsung's Galaxy opengl problem
// here for reference.
// http://www.anddev.org/samsung_galaxy_odd_ogl_es_hardware_acceleration_resolved-t8511.html
/* need a real machine to test
this.setEGLConfigChooser(
new GLSurfaceView.EGLConfigChooser() {
public EGLConfig chooseConfig(EGL10 egl,EGLDisplay display) {
int[] attributes=new int[]{
//EGL10.EGL_RED_SIZE,
//5,
//EGL10.EGL_BLUE_SIZE,
//5,
//EGL10.EGL_GREEN_SIZE,
//6,
EGL10.EGL_DEPTH_SIZE,
16,
EGL10.EGL_NONE
};
EGLConfig[] configs=new EGLConfig[1];
int[] result=new int[1];
egl.eglChooseConfig(display,attributes,configs,1,result);
return configs[0];
}
}
);*/
}

@Override
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