A collection of external game overlays — driverless / hypervisor-backed memory access with ImGui + D3D11 rendering.
Aimbot · Visuals · Chams · Loot · Radar
Windows x64 · C++20 · Visual Studio 2022
| Project | Target | Memory backend | Overlay |
|---|---|---|---|
fortnite/ |
FortniteClient-Win64-Shipping.exe |
Driverless (day1.lib) |
D3D11 window hijack |
rust/ |
RustClient.exe |
Hypervisor-backed | ImGui overlay |
apex/ |
r5apex_dx12.exe |
Hypervisor (VMX hypercalls) | Swap-chain hijack |
Each project is self-contained: open its .vcxproj, build Release | x64, and read its own
README for details, features, and caveats.
- Aimbot — FOV circle/arrows, smoothing, visible check, multiple keybinds, controller support
- Visuals / ESP — boxes, skeleton, names, rank, platform, health/state colors
- Chams — via custom depth
- Loot / item ESP — category and rarity filters
- Radar & crosshair — configurable
- Overlay UI — Dear ImGui with FreeType, blurred background, tabbed menu
popstar-external/
├── fortnite/ # Fortnite external overlay (driverless)
├── rust/ # Rust external overlay (hypervisor-backed)
└── apex/ # Apex Legends external overlay (VMX hypercalls)
Each folder contains its own README.md and .gitignore with build instructions specific to it.
Vendored under each project's dependencies/:
- Dear ImGui — overlay UI
- FreeType — font rasterization
- GLM — math (apex)
- JoyShockLibrary — controller input (fortnite)
- oxorany — string obfuscation
- lazy-importer — import resolution
UI fonts and the logo live in each project's assets/ folder.