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PZTools documentation

This index covers the public documentation shipped with PZWorldEd, TileZed, and BuildingEd.

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WorldEd

Subject Reference
Project health, missing tilesets, paths, backups, and TBX IDs Project Doctor
WorldGen biomes, previews, features, and static prefabs WorldGen editor
Jumbo, XL, and XXL trees Jumbo trees
Build 42.20 Biomemap values and channels BiomeMapConfig
Read-only adjacent PZW projects and otherworld compatibility Linked World Projects
Terrain images, Biomemap, Zombie Heatmap, InGameMap, and export PZTools user guide

TileZed

Subject Reference
Automapper rules and interactive mode Automapper
Procedural loot Procedural loot editor
Texture packs and extraction Pack comparator and extractor
TileDefs, snow, burnt tiles, and replacements TileDef tools
Tile property meanings Tile properties
Terrain BMP tools BMP tools
Lua mapping API Lua scripting
RoomDef tools RoomDefecator
Mapping-controlled spawns Mapping spawn control

The complete Automapper example is under TileZed/examples/sewer_automap.

BuildingEd

The BuildingEd manual is installed under docs/BuildingEd in the portable release.

Terminology

  • Game-confirmed describes behavior checked against Project Zomboid data or runtime code.
  • Tool-enforced describes an editor validation or safety policy.
  • Representative preview describes an authoring aid that does not claim to reproduce a particular game save exactly.
  • Out of scope identifies data the current release does not read, write, package, or simulate.