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PZTools feature reference

This page routes users to the major functions available in the current PZWorldEd, TileZed, and BuildingEd release.

Shared suite behavior

Function Location Effect
Initial setup First startup Selects shared Tiles and configuration paths
Project Zomboid installation Preferences Supplies read-only game TileDefs, packs, WorldGen, and loot data
Basement access resources Portable pzby_tbx beside bin Reads editable sources from basement_access and compiled PZBY files from binmap
Window setup Preferences Applies 1920 x 1080 or custom dimensions once to the current application, or opens all three once at that centered size, without rewriting another application's INI
Reset interface Preferences Restores the current application's default window and dock layout
Complete tileset discovery All applications Resolves every valid PNG recursively with 2x priority and 1x or custom fallback
New Folder File browsers Creates a directory from a compact button or the browser context menu
Render diagnostics View menu Shows FPS, render time, RAM, zoom, renderer, viewport, and drawn content
Portable logs Every run Writes support logs below settings/logs

See configuration files, logs and issue reports, and the complete user guide.

PZWorldEd

Function Menu or location Main result
New 300 or 256 world File > New World PZW project with the selected native grid
Cell Copy and Paste Edit menu or Ctrl+C and Ctrl+V Complete cell data with a pointer-following preview, occupied-target warning, one placement per confirmation, and one Undo transaction
OpenStreetMap project Terrain & Environment New project with terrain, vegetation, roads, buildings, streets, and zones
Terrain and vegetation editor Terrain & Environment Atomic Map and vegetation PNG editing
BMP to TMX Conversion & Export Project-sized TMX cells with validation, repair, and metadata-only Rules/Blends synchronization
Project Doctor Project Utilities Read-only health report and backed-up project corrections
WorldGen biome editor WorldGen Project biome and feature Lua
WorldGen prefab editor WorldGen Static prefab Lua from supported sources
Street Names Street Names dock Version 1 streets.xml definitions
Regions Regions dock Independent rectangular regions.lua definitions
Biomemap Generator Conversion & Export Biome and zone channel images
Biomemap painting Biomemap view Separate red biome and green zone channel edits
Zombie Heatmap ZombieMap view Editable heatmap PNG with Undo and backup
Hole Detection World tools Missing level-zero tile detection and optional repair
Generate Lots File menu Legacy300 or one-to-one Native256 LOT output
Linked World Projects World menu Validated read-only PZW references aligned by World origin
InGameMap Forest InGameMap menu Forest XML, binary, PNG, and pyramid
Complete mod export File menu Map mod directory with generated map data
Basement entrance preview Selected Basement zone Translucent editable TBX or TMX entrance overlay
Integrated building basement Placed lot context menu Vertical lot placement, selected buried-level outlines, and confirmed ground opening at detected basement stairs

Detailed references:

TileZed

Function Menu or location Main result
TMX editing Main editor Tile, object, layer, and RoomDef changes with Undo
Tileset palette Tilesets dock Complete catalogue with source and scale tags
Tile Definitions Tools Binary and text TileDef property editing
TileDef comparison Tools Structural comparison and controlled property merge
Snow and replacements Tools SnowTile, BurntTile, and custom replacement properties
Pack extraction Tools Individual tiles, tilesets, pages, or assembled objects
Pack comparison Tools Pixel, metadata, and file comparison
Depth Map Editor Tools Resizable geometry and depth-atlas editing with local and projected dimensions
Automapper Automapping dock Full or interactive rules applied through Undo
BMP Tools Dockable BMP window Terrain brush, fill, select, blending, and layer conversion
Select Tiles Main tools Layer-aware and floor-aware copy and cut, followed by a movable Ctrl+V placement preview
Procedural loot Tools Project loot manifest and generated post-merge Lua
Lua mapping Tools and console Transactional map, object, and RoomDef changes

Detailed references:

BuildingEd

Function Location Main result
Building and room editing Main editor TBX rooms, floors, walls, roofs, objects, and metadata
Tile mode Tile mode Direct user-tile layer editing
Select Tiles Main tools Layer-aware and floor-aware copy and cut, followed by a movable paste preview
Object palettes Ortho and Iso modes Category-driven walls, furniture, and objects
Templates Building dialogs Reusable building defaults and furniture groups
Basements Floor controls Negative floors retained in supported formats
Procedural loot Building menu Room-aware project loot overrides
Lua automation Building menu and console Transactional building changes with Undo
Autosave Automatic Recoverable copy of modified building data

The BuildingEd manual documents its editing modes and tools.

File ownership

Data Owner Policy
Game Tiles, WorldGen, and loot Project Zomboid installation Read-only reference
Basement access TBX, TMX, and PZBY Portable pzby_tbx beside bin Read-only source and compiled access catalogue
PZW, TMX, TBX, and source PNG Mapper project Written only through explicit editor actions
Project WorldGen Project media/lua/server/WorldGen Atomic project output
Project loot Project media/lua/server/Items Project JSON and generated Lua
Catalogues Portable config Shared application data
Preferences and logs Portable settings Never used as the catalogue directory
Extracted pack data User-selected directory Safe rename unless overwrite is selected

Current limits

  • WorldGen preview output is representative rather than save-identical.
  • Static WorldGen prefabs use the supported level-zero schematic format.
  • Loot editing does not define items, icons, sandbox settings, or vehicles.
  • Pack tools do not merge or patch source packs.
  • TileDef merge does not invent missing tilesets or resize source sheets.