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Map & Exploration: Chengzhen & Gerard
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Combat: Yiwen & Yuxiang
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Card Crafting: Puyu & Yirui
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UI: Unassigned during the prototyping phase.
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The main branch is protected and no direct commit should be made to it.
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Create a separate branch to implement and test new features.
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Open a pull request to merge a branch to the main branch.
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A branch should be named by the author's name.
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If you want to indicate the feature being worked on in the branch, include a short description in a bracket.
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Preferably, spell the branch name with all lower-case letters.
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Example:
puyu (card crafting recipes).
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Team meeting at 14:00 every Monday to update previous week's progress and next week's plan.
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We use Jira for team management.
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Create a Jira issue for every piece of work and let Jira track your commits.
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Jira issue types:
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Feature: Ideas/suggestions for new features.
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Bug: Bug fixes.
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Task: New features currently being worked on. Every task requires a deadline.
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Jira issue labels:
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In-Progress: Actively worked on.
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Need-Help: Stuck and need help.
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Abandoned: Development is stopped and another person hopefully can take this over.
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Pending-Test: Completed but waiting to be tested.
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Useful links:
In each category, the items are ranked in descending importance.
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Map & Exploration (2 persons before 2 Mar, 1 person after)
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1st person movement
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Enemy encounters
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Procedural dungeon generation
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Player inventory
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Interactable objects (e.g. treasure chests, collectibles)
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Combat (2 persons)
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Turn-based combat loop
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Playing cards
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Enemy AI
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Loot & reward system
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Enemy intent
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Card Crafting (2 persons before 2 Mar, 1 person after)
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Data containers for cards and card effects
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Data containers for recipes and resources
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Single-card crafting
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Card effect crafting
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Destroying cards
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UI (2 persons starting from 2 Mar)
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Save & Load system and UI
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Card UI
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Player & enemy status UI
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Craft station UI
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Recipe, resources and card effect icons
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Pause menus etc.
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7 Mar: prototyping phase presentation - need a MVP by then.
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28 Mar: alpha phase presentation - need a playable level by then.
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31 Mar: beta phase executable - need to complete first round of play-testing and fix major bugs by then.
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18 Apr: final presentation - have 2.5 weeks to polish everything.
Note: up until 2 Mar, there's not much to do for UI so whoever has the free time just do it. After the prototyping presentation, we start implementing the UI properly by allocating 2 persons.
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By 23 Feb:
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Map & Exploration: implement player movement and have a small test scene
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Combat: implement a dummy enemy and dummy cards. Implement the turn-based combat loop to test
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Card crafting: implement data containers for cards and card effects
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UI: have a simple main menu
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By 2 Mar:
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Map & Exploration: implement enemy encounters (re-use the dummy enemy from previous week to test)
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Combat: implement simple enemy actions and basic AI (e.g. purely random selection).
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Card crafting: implement single-card crafting
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UI: have a simple menu to view the player's deck
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By 7 Mar (Prototype): test and debug to make sure everything works.
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By 16 Mar (more time due to mid-term week):
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Map & Exploration: implement procedural map generation and random placement of enemy encounter events.
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Combat: polish enemy AI into a full-fledged version.
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Card crafting: implement card-effect crafting. Add some basic recipes.
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UI: Implement Card UI and player/enemy status (e.g. health bars etc.). Make sure they are responsive to combat events. Implement save & load.
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By 23 Mar:
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Map & Exploration: implement a player inventory system for cards and resources.
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Combat: implement loot & reward system after a combat ends. Make sure the system interacts with the inventory system well.
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Card crafting: implement destroying cards
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UI: implement icons for recipes, resources and card effects. Implement craft station UI for card crafting. Implement save & load.
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By 29 Mar (Alpha):
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Map & Exploration: implement treasure chests and merchant.
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Combat: implement enemy intents. Design a few enemy types and a boss enemy for Alpha presentation.
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Card crafting: add more recipes and card effects for Alpha presentation.
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UI: implement the rest of the craft station UI. Implement save & load.
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By 31 Mar (Beta): play-test and fix bugs.
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By 11 Apr:
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Map & Exploration: implement more interactable objects and collectibles (e.g. adventurer journals to enhance game lore, corpses which can be searched for loot etc.)
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Combat: design more enemy types and in particular bosses.
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Card crafting: polish anything which needs polishing and help with other parts.
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UI: enhance aesthetics, add a game setting menu.
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By 18 Apr (Final): play-test and fix bugs.