[pull] v2 from MaaEnd:v2 - #324
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非主要用户优先级降低 ## Summary by Sourcery 增强: - 当活动控制器不是 Win32-Front 实现时,记录并忽略任务失败反馈提示。 <details> <summary>Original summary in English</summary> ## Summary by Sourcery Enhancements: - Log and ignore task failure feedback hints when the active controller is not the Win32-Front implementation. </details>
close #4713 ## Summary by Sourcery 改进屏幕显示消息以及相关的场景加载配置。 改进内容: - 优化所有受支持语言中的本地化 OSD 提示字符串。 - 调整场景加载管线配置,使其与更新后的 OSD 提示保持一致。 <details> <summary>Original summary in English</summary> ## Summary by Sourcery Improve on-screen display messaging and related scene loading configuration. Enhancements: - Refine localized OSD prompt strings across all supported languages. - Adjust scene loading pipeline configuration to align with updated OSD prompts. </details>
## Summary by Sourcery 在进入 Protocol Space 机关之门时,为 AutoFight 添加战前等待流程,在怪物生成之前延迟锁定操作。 新功能: - 在挑战事件中,在开始自动战斗前,引入一个基于识别的等待循环,用于检测 Protocol Space 的重启状态。 增强优化: - 在 Protocol Space 自动战斗流程中,等待战斗开始或超时时,显示本地化状态消息。 - 扩展 AutoFight 识别资源,以检测 Protocol Space 机关之门和重启状态。 <details> <summary>Original summary in English</summary> ## Summary by Sourcery Add a pre-battle wait flow to AutoFight when entering the Protocol Space mechanics gate, delaying lock actions until monsters have spawned. New Features: - Introduce a recognition-driven wait loop for Protocol Space restart before starting auto battle in challenge events. Enhancements: - Display localized status messages while waiting for battle start or timeout in Protocol Space auto-fight flow. - Extend AutoFight recognition resources to detect Protocol Space mechanics gate and restart states. </details>
Triggered by b48f62a [skip changelog]
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