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Runtime Ogg Vorbis

This GDExtension implements libogg at runtime for Godot 4.1.3

Usage

Static methods:

ResourceLoaderOggVorbis.load(path : String) -> AudioStreamOggVorbis
ResourceLoaderOggVorbis.load_buffer(buffer : PackedByteArray) -> AudioStreamOggVorbis

Call one of the load functions on any path to a loose ogg file or ogg memory buffer to decode it into a usable AudioStream.

Returns null on error.

Your app is responsible for cacheing the returned AudioStream and enabling looping as necessary.

License

This GDExtension is released under a permissive MIT license (see LICENSE.md), but makes use of the OggVorbis software codec source code which is Copyright ©️ 1994-2019 by the Xiph.Org Foundation https://www.xiph.org/

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GDExtension adds support for Ogg Vorbis decoding at runtime, rather than requiring import.

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