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Export_Options
Here you can configure your export settings, preview your final sprite, and perform the export.

In this viewport you can see a preview of what your model is going to look like when exported as a sprite. It shows the model at the current frame viewed from the selected camera.
IMPORTANT The current version of the Sprite Tool doesn't ensure that all frames of an animation will be inside the sprite size that you select.
You might need to do some trial and error with the Transform and check the imported animations to see if they all play correctly.
Here you can configure the size of the exported sprites.
Here you can select which camera is used when exporting the model.
Using these inputs you can additionally move, rotate and scale the model within the sampling viewport, to ensure it fits within the sprite bounds.
This configures how many rotations of the model you would like to export.
For example, for a platformer, you can use the Right camera and 2 rotations. For an isometric game with 8 directions of movement you can use the Isometric camera and 8 rotations.
This part contains settings related to exporting the model attachments.
Export Attached shows/hides attachments in exported sprites.
When Attached Only is enabled, the main model is hidden in the exported sprites, and only the attachments are visible. The attachments would be occluded in places where the main model would be in front.
| Export Model Only | Export Attached | Export Attached + Attached Only |
|---|---|---|
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Here you can set the path where the sprites will be exported.
If the model is animated, then a separate spritesheet is created for each of its animations and the animation name is appended to the file name.
The angle of the rotation is also appended to the file name as _<angle>.


