1.21.5 Update Maintaining Forge Compatibility - #88
Conversation
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Yo! First of all, I greatly appreciate you putting in so much effort on these ports. I see that you've made quite a few ports for both 1.21.4 and 1.21.5, which is awesome. Unfortunately, I can't really merge at this time as it simply isn't feasible for me to support both 1.21.4 and 1.21.5 while still maintaining support for past versions, so for now I'm going to stick to 1.21.4. If you're cool with it, I will start directing users to your github for unofficial 1.21.5 releases in the meantime. Also, just a side note - I wouldn't worry about Forge anymore. I'm dropping Forge support for my mods in 1.21.4+, as less than 1% of my users used Forge in 1.21.1. (Also just a little extra info in case you're curious - Fabric was 18%, and NeoForge was 82%. So NeoForge has effectively entirely replaced Forge, and remains the great majority of all users.) Thanks again for all your efforts on this, it looks like you've helped quite a few players :) |
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Good to know about Forge! And yeah, feel free to point users to my github I'll be trying to keep everything up to date. Thanks for the response :) |
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The kids love YUNG mods. Thank you! In above list, better jungle temples and better desert temples are missing (because vanilla temples are pretty boring these seem to be nice to have). @timelord1102 there also is 1.21.6 now - of course the kids want the happy ghasts. I always have to tell the kids that they unfortunately have to wait until their beloved mods are updated. Not sure if anything breaks if we'd load the world into 1.21.6 without these mods - probably it's fine for structure mods, there will just be no new spawns of these structures. And there are also at least two more mods not updated. |
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heyyy @timelord1102 any plans on updating it past 1.21.5? |
Updated you API to 1.21.5 including your changes to 1.21.4, maintaining Forge compatibility by using the EnityType builder instead of directly calling the constructor in AutoRegistryEntityType. Tested on my own updates to your suite of mods found below. Tested on Fabric, NeoForge and Forge
Better Mineshafts
Better End Island
Better Fortresses
Better Witch Huts
Better Dungeons
Better Ocean Monuments
Better Strongholds
Bridges
Extras