Remnants of the Precursors
Remnants of the Precursors is a Java-based modernization of the original Master of Orion game from 1993.
... and some more features
Summary of the differences of Fusion-Mod to the base-game:
https://www.reddit.com/r/rotp/comments/x2ia8x/differences_between_fusionmod_and_vanillarotp/
Description of the different AI-options in Fusion-Mod:
https://www.reddit.com/r/rotp/comments/xhsjdr/some_more_details_about_the_different_aioptions/
The decription of the additions/changes by Modnar can be found there:
https://github.com/modnar-hajile/rotp/releases
On Debian / Ubuntu:
sudo apt install vorbis-tools
sudo apt install webp
mvn clean package -Dmaven.javadoc.skip=true
java -jar target/rotp-<timestamp>-mini.jar
On Fedora:
sudo dnf install libwebp-tools vorbis-tools
mvn clean package -Dmaven.javadoc.skip=true
java -jar target/rotp-<timestamp>-mini.jar
Official website
Community subreddit
Download build
26-06-18 (frojas)
- Changed the vorbis library to something that is actively supported.
26-06-18 (BR)
- Fixed an issue where the governor did not always comply with the request not to build a shield in the absence of a missile base.
- This could occur after the construction of the requested number of ships was complete.
- Ship Combat:
- Reactivation of safe retreat in Xilmi's AIs when threatened to be completely disabled by warp-dissipater.
- A validation check is now performed after each ship movement to ensure that the turn is properly completed in the event of the ship's destruction.
- Finalized the fix for the initiative bug.
- The ships' action sequence is now dynamic as well, so that it corresponds to the initiative levels communicated to the AIs.
26-06-16 (BR)
- Tentative to make mini.jar compatible wit arm64.
- Added some diagnostic logs to try to pinpoint an old crash issue affecting Linux.
- New option to select how the ship repulsors works.
- As in Moo1: You can access the cells adjacent to the repulsors, which are not highlighted.
- As in Original RotP: Access to the cells adjacent to the repulsors is prohibited.
- Intermediate: You can access the cells adjacent to the repulsors, which will be highlighted.
26-06-15 (BR)
- Fixed a bug where the Orion Guardian's ship captain did not check whether their ship had been destroyed during movement, and added a safety measure for all monster ship captains.
- Fixed an issue with the text display for the Meklar rebellion advisor.
- Improvements to space monsters and guardian monsters:
- They will now be updated in real time when you change their level in the options panel.
- The choice between MoO1 monsters and RotP monsters has been replaced by a probability value indicating whether it is one or the other. (100% = always MoO1; 0% = always RotP)
- Guardian pirate levels are half those of space pirates and are based on the level of the nearest Empire.
- New option to always allow the fleet to retreat when fighting a monster.
26-06-13 (BR)
- Repulsor fix: They now work the same way as in MoO1.
- Applies only to the player. The AI will continue to avoid repulsor cells.
- Ships may be repelled multiple times, but not indefinitely. They will stop if they pass through the same spot again.
- Fleet Deployment UI: fixed an issue with arrows clickable area being smaller than hover detection.