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Haptics
Robert Wetzold edited this page Sep 16, 2021
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Haptics provide physical sensations to players in VR. While the handheld controllers can also vibrate to a certain extend, specialized hardware will intensify this sensation significantly.
The following vendors are natively supported:
Website: www.bhaptics.com
An amazing suite consisting of multiple devices. Supported are:
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TactSuit: body -
Tactosy: arms -
Tactal: head
If some of the devices are not connected, the body/vest will be used instead.
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click(arms): using pointer in menu -
collect(arms): collecting items in-game with hands -
death(all): when dying -
exit-found(all): when having found the exit of a world -
falling(all): when falling from heights -
health-critical(vest): when health is below 20% -
impact-all(all): when hit by explosion -
impact-arm(arms): when hit by projectile -
impact-body(body): when hit by projectile -
impact-head(head): when hit by projectile -
melee(arms): when destroying targets with arms -
pistol(arms + body): when shooting -
reload(arms): reloading weapon -
slowdown(arms): when initiating time slowdown (tbd) -
startup(all): upon game start -
world-loaded(all): after world has been loaded and player can start to walk
World builders can create custom haptic files to play when the player is hit.