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Solar Village · Product Case Study

English · 简体中文

Solar Village — four seasonal watercolor village scenes

A culturally grounded interactive web experience that turns China's 24 Solar Terms into a four-season journey through a Miao village.

Play the verified production build · Read the full case study · Review the product flow

Tencent Cloud Hackathon · Product Management · Release Readiness · Quality

At a glance

Challenge Make an abstract cultural calendar system discoverable through a coherent, replayable digital experience.
Audience Players curious about Chinese seasonal culture, narrative exploration and lightweight personality experiences.
Product shape Browser-based narrative game: opening perception questions → AI-assisted reflection → four seasonal chapters → personality postcard.
My evidenced scope Final-release stabilization, end-to-end flow integrity, acceptance criteria, regression coverage, deployment readiness and product/technical documentation.
Delivered scope 4 seasonal chapters, 12 locations, 6 composite personality types, 12 gender-specific result-card variants and a stable Vercel release.

The product problem

The 24 Solar Terms are rich in cultural meaning, but a static explanation asks users to remember information before they feel any personal relevance. The product opportunity was to make that knowledge experiential: let players notice the weather, meet characters, make choices and only then reveal the seasonal patterns reflected in those choices.

The design challenge was not simply to add content. Four chapters, branching location order, emotional follow-ups and a final personality result create a state-management problem: every path must feel continuous, preserve the player's history and still reach a valid ending.

Product thesis

Cultural learning becomes more memorable when discovery, self-reflection and narrative consequence share one loop.

Solar Village therefore connects three layers:

  1. Perception — players describe today's atmosphere and guess a solar term.
  2. Exploration — they travel through four seasonal chapters and interact with three locations in each.
  3. Reflection — their choices accumulate into a deterministic composite personality result and a downloadable postcard.

AI is used as an enhancement for opening feedback, not as a dependency for the core journey. When a model key or call is unavailable, local rules keep the experience playable.

Experience flow

flowchart LR
    A[Welcome] --> B[Perception questions]
    B --> C[AI-assisted feedback]
    C --> D[Four-season map]
    D --> E[Season chapter]
    E --> F[3 village locations]
    F --> G[Emotion follow-up]
    G --> H[Season stamp]
    H --> D
    D -->|All four complete| I[Composite personality]
    I --> J[Downloadable postcard]
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Each season is a repeatable product unit:

Season Theme Locations Completion signal
Beginning of Spring · 立春 Renewal and first movement 3 Seasonal stamp
Grain Buds · 小满 Growth without excess 3 Seasonal stamp
White Dew · 白露 Clarity and transition 3 Seasonal stamp
Winter Solstice · 冬至 Stillness and return 3 Seasonal stamp

Four seasonal worlds

Beginning of Spring · 立春 Grain Buds · 小满
Spring terraces surrounding a Miao village A summer gathering in the village square
White Dew · 白露 Winter Solstice · 冬至
An autumn village beneath golden leaves A snow-covered village and mountain terraces

See the journey and state model for entry, recovery and completion rules.

My contribution

I frame this portfolio around the release phase I can substantiate from the original private repository. A stabilization commit authored under WJune999 (2d2aee7e) records the final four-season integration across 75 files, including the following product outcomes:

  • Repaired the complete four-season journey and the transition into the final personality result.
  • Resolved blind-spot content overlap and Winter Solstice map interaction issues.
  • Added gender selection and bound it to the appropriate result-card variant.
  • Constrained the interactive map and scene system to a consistent 800 × 450 canvas.
  • Added offline, online and visual regression coverage for the release-critical path.
  • Strengthened deployment configuration, environment guidance, change notes and handoff documentation.

This is not a claim of sole authorship. Solar Village is a team project; concept development, cultural content, visual design and the broader codebase are credited collectively. The evidence and attribution note separates repository evidence, team outcomes and portfolio interpretation.

Product decisions that protected the experience

1. Make AI additive, not blocking

Opening feedback may use an LLM, but deterministic local rules provide a fallback. A cultural experience should not fail because a model key is missing, a request times out or a provider is unavailable.

2. Separate visible progress from true completion

Map stamps communicate progress; the scoring path determines whether the journey is actually complete. Treating a visual badge as the source of truth caused premature transitions. The release model made the answer path canonical and synchronized map state from it.

3. Use one stable stage

An 800 × 450 game canvas keeps map, video and narrative scenes aligned across browsers. Cropping rules and regression assertions protect the authored composition.

4. Keep the ending deterministic

Location and emotion choices contribute to separate dimension and seasonal-resonance scores. Tie-breaking is rule-based, and the six possible Top-2 season combinations always map to a valid result card.

5. Defer audio until rights and usability are ready

The stable release excludes BGM rather than ship unlicensed audio or introduce autoplay and loading failures. The team documented an implementation and acceptance plan for a later iteration.

Read the full decision narrative.

Release outcome

The final release was validated against concrete delivery evidence rather than unverified growth claims:

  • A new session can complete the full sequence from welcome to personality result.
  • Both gender selections resolve to the intended result-card set.
  • All four seasons and 12 locations participate in the completion model.
  • Six composite personality combinations have male and female visual variants: 12 result cards in total.
  • The serverless build supports a local deterministic fallback when the optional LLM integration is unavailable.
  • Visual and end-to-end regression tests cover the most failure-prone paths.

No acquisition, retention or satisfaction metrics were available in the repository, so this case study does not invent them. A future measurement plan is included in the full case study.

Quality and acceptance

Release acceptance focused on the path users would actually experience:

  • Fresh-session reset and recovery
  • Four-season completion in more than one play order
  • Emotion pipeline continuity
  • Stamp/scoring synchronization
  • Correct personality gating and tie-breaking
  • Male and female result-card rendering
  • 800 × 450 map, video and scene bounds
  • Static-asset availability in Vercel's serverless runtime
  • Graceful LLM degradation

The detailed QA and acceptance matrix maps these risks to checks and evidence.

Technical overview

Solar Village is a server-rendered Flask application with a browser interaction layer, SQLite-backed sessions and Vercel serverless deployment.

flowchart TB
    UI[Browser UI<br/>HTML · CSS · JavaScript] --> API[Flask routes & SSR]
    API --> FSM[Journey state machine]
    API --> LOGIC[Scoring · feedback · personality]
    FSM --> DB[(SQLite session state)]
    LOGIC --> DB
    LOGIC -. optional .-> LLM[Zhipu-compatible LLM]
    API --> ASSETS[Versioned static assets]
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This architecture summary is intentionally high level: the public portfolio is a case study, not a mirror of the team's private source. See technical overview.

Repository guide

Path Purpose
case-study/README.md Full product narrative, trade-offs and learnings
docs/user-journey.md User journey, state transitions and recovery rules
docs/qa-and-acceptance.md Risk-based release acceptance matrix
docs/technical-overview.md Recruiter-friendly system overview
docs/evidence-and-attribution.md Evidence boundaries, contribution wording and credits
assets/README.md Visual asset manifest and reuse boundary
NOTICE.md Rights and reuse notice

Credits and access

The original repository has no root software license. This public repository therefore does not republish the private source tree. Its nine project visuals were explicitly supplied by the portfolio owner for case-study display; they remain team-attributed and are not offered for third-party reuse. See NOTICE.

About

Product management case study for Solar Village — a four-season interactive journey through China's 24 Solar Terms, created for the Tencent Cloud Hackathon.

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