Skip to content

Image masking - #5

Open
JaredMohansingh wants to merge 6 commits into
mainfrom
image_masking
Open

Image masking#5
JaredMohansingh wants to merge 6 commits into
mainfrom
image_masking

Conversation

@JaredMohansingh

Copy link
Copy Markdown
Contributor

Merged the camera ,mask camera and shader replacement into one script , controlled by the tick box in inspector .

Comment thread RobotTesting/Assets/Scripts/CameraController.cs Outdated
Comment thread RobotTesting/Assets/Scripts/CameraController.cs Outdated
Comment thread RobotTesting/SafeJointAngles.csv
Comment thread RobotTesting/Assets/Scripts/RobotController.cs.meta
Comment thread RobotTesting/Assets/PreFabs/Sharpie 3D model 3.fbx.meta Outdated
Comment thread RobotTesting/Assets/Materials/RobotandMarkerReplacement.shader Outdated
Comment thread RobotTesting/Assets/Materials/RobotandMarkerReplacement.shader Outdated
Comment thread RobotTesting/Assets/Materials/RobotandMarkerReplacement.shader Outdated
Comment thread RobotTesting/Assets/Materials/RobotandMarkerReplacement.shader Outdated
Comment thread RobotTesting/Assets/PreFabs/MaskSharpie.prefab Outdated
…e formatting + shader in script found via resources.load method instead of in inspector + sharpie file moved to models folder + images folders checked first for presence and created if not already existing

@sarika93 sarika93 left a comment

Copy link
Copy Markdown
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Since I can't add comments to binary files:

  1. You have a Prefabs folder and Models folder, both containing the marker fbx. Please remove the Models folder.

  2. When you removed your replacement shader from the robot and market, you didn't add back the standard shader. These objects are now textureless. Please update all of these to use the standard shader.

  3. The market cover is still on the "Default" layer.

  4. The camera culling mask is set to "Everything"

  5. There is no new layer for rendering the marker cap, in general (I believe this is a change to physics settings).

Comment thread RobotTesting/Assets/Resources/Shader/WhiteReplacementShader.shader Outdated
Comment thread RobotTesting/Assets/Resources/Shader/WhiteReplacementShader.shader Outdated
Comment thread RobotTesting/Assets/Scripts/CameraController.cs
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants