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PULSE DECK ARENA v2

Hero-deck arena shooter for Roblox — 20 heroes, 38 weapons, 36 abilities, 3 game modes (Standard/FFA/KOTH/CTF), AI bots, progression, and cosmetics. Built entirely in code as a Rojo project (no Studio building).

What You Need to Install

  1. Roblox Studiohttps://create.roblox.com/landing
  2. Rojohttps://rojo.space
    • On Windows: download the .exe from GitHub releases
    • On macOS/Linux: cargo install rojo (requires Rust) or download the binary
    • Alternatively use foreman: foreman install rojo-rbx/rojo

How to Test

# Terminal 1: start Rojo sync server
rojo serve

In Roblox Studio:

  1. File → New → Baseplate (discard everything)
  2. Rojo tab → click Connect
  3. The project syncs into Studio automatically
  4. Press Play

The map generates on first run. Click PLAY on the menu, confirm your 5-hero deck, and bots spawn automatically if solo.

Controls

Key Action
WASD Move
Mouse Aim
LMB Fire
R Reload
Q Ability
E Ultimate
F Hero Power
1-5 Switch hero
V Toggle camera
Tab Scoreboard
P Pause

Admin Commands (chat, Studio-only)

Command Effect
/pda_start Start match immediately
/pda_bots Fill enemy team with AI bots
/pda_reset Full match reset
/pda_winred End match, red wins
/pda_winblue End match, blue wins
/pda_mode ffa Switch to FFA mode
/pda_mode koth Switch to KOTH mode
/pda_mode ctf Switch to CTF mode
/pda_mode standard Switch to Standard mode
/pda_givexp +1000 XP
/pda_givecoins +1000 coins

Project Stats

  • 22 Lua files, ~14,600+ lines
  • 20 heroes with unique stats, skins, and AI profiles
  • 38 weapons across 15+ behavior types, WEAPON_PRICES economy table
  • 36 abilities across 7 kinds
  • 5 game modes: Standard, FFA, KOTH, CTF, Bomb Defuse
  • Bomb Defuse mode: 15-round CT vs T, plant/defuse mechanics, buy zones, team swap at round 8
  • Economy System: per-round money tracking, buy menu with 22 weapon prices, kill/plant/defuse/win rewards
  • Lobby + Matchmaking: ready-up system, auto-start when all ready, U key to toggle
  • Kill Cam + Spectate: auto-spectate on death, G to cycle targets, H toggle FP/TP, Y enter/exit spectate, free fly when no targets
  • Battle Pass: 50 tiers with XP requirements, free + premium rewards, shop with 6 categories
  • Shop: skin bundles, coin packs, hero unlocks with purchasable items
  • Emotes: T key to open emote wheel (8 reactions), expandable
  • Practice Range: M key to open, spawn practice dummies to test weapons
  • Hero Powers: F key to activate hero-specific powers (speed boost, damage resistance, team heal, energy drain, ground slam, blast wave)
  • Full progression system with skins, achievements, leaderstats
  • Part-based rigs with skin system (helmet, visor, cape, shoulder armor, emissive glow)
  • All effects and animations are procedural (no uploaded assets needed)

File Structure

src/
├── ReplicatedStorage/PulseDeckArena/Shared/
│   ├── Config.lua          — game constants, map data, presets
│   ├── HeroConfig.lua      — 20 hero definitions
│   ├── WeaponConfig.lua    — 38 weapon definitions
│   ├── AbilityConfig.lua   — 36 ability definitions
│   ├── Util.lua            — shared helpers
│   ├── SoundManager.lua    — sound ID registry (+ expanded)
│   └── ProgressionUtils.lua
├── ServerScriptService/PulseDeckArenaServer/
│   ├── Main.server.lua     — remotes, game loop, admin commands
│   ├── HeroSystem.lua      — spawn, rig builder, skin system
│   ├── CombatSystem.lua    — weapons, projectiles, damage, pickups
│   ├── AbilitySystem.lua   — 36 ability handlers
│   ├── MatchSystem.lua     — match lifecycle, KOTH, CTF
│   ├── AISystem.lua        — pathfinding, profiles, difficulty (+ expanded)
│   ├── MapBuilder.lua      — arena generator
│   └── ProgressionSystem.lua
└── StarterPlayer/StarterPlayerScripts/PulseDeckArenaClient/
    ├── Main.client.lua     — client init
    ├── ClientCore.lua      — state, remotes, events
    ├── UIClient.lua        — full UI (+ animated, HUD lerp)
    ├── CombatClient.lua    — damage numbers, effects, tracers
    ├── EffectsClient.lua   — 15+ VFX types + 15 kill effects
    ├── InputClient.lua     — keyboard + mobile (+ power key)
    ├── CameraClient.lua    — TPS camera, bloom, DoF
    └── AnimationClient.lua — procedural Part animation

Notes

  • No custom meshes or uploaded assets required — everything is Part-based
  • Sound IDs need real Roblox asset IDs before shipping (currently rbxassetid://0)
  • Map generated entirely by code — Neon Foundry with walkways, sniper platforms, jump pads
  • DataStore progression falls back to in-memory if unavailable

You need two things:

Roblox Studio — https://create.roblox.com/landing Rojo — https://github.com/rojo-rbx/rojo/releases (grab the binary for your OS) Then open a terminal in this directory, run rojo serve, open Roblox Studio → new Baseplate → Rojo tab → Connect → Play.

Then in Roblox Studio:

New Baseplate project Install the Rojo plugin (if you don't have it) Click Connect in the Rojo plugin tab Hit Play in Studio The map generates automatically. Click PLAY MATCH -> confirm deck -> bots spawn on blue team. Solo testing works because bots auto-fill after a few seconds.

Admin chat commands in Studio: /pda_start, /pda_bots, /pda_winred, /pda_mode ff a, etc.

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