Add player location to voice HUD for Condition Zero - #298
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Replaced a buggy
sizeof(newLocation)calculation inCVoiceLabel::SetLocationwith correct string length calculation usingstrlen() + 1and copying viastrcpy.This prevents location names from being truncated to 4-8 characters.
Adjusted
GetContentSizeby replacing(m_playerName) + 8with(m_buf)so the background box spans the full string (name + location), and removed the extra 8 pixels to reduce empty space on the right.The official localization files use
%ls(wchar_t).Since regular strings (
char*) are passed, the text would disappear due to a type mismatch.As a result, code was added to replace
%lswith%s, ensuring player and location names display correctly.